# IN THE SOFTWARE.
if HAVE_SHARED_GLAPI
-SHARED_GLAPI_CFLAGS = -DGLX_SHARED_GLAPI
SHARED_GLAPI_LIB = $(top_builddir)/src/mapi/shared-glapi/libglapi.la
endif
-I$(top_srcdir)/include/GL/internal \
-I$(top_srcdir)/src \
-I$(top_srcdir)/src/loader \
- -I$(top_srcdir)/src/mapi \
- -I$(top_srcdir)/src/mapi/glapi \
-I$(top_builddir)/src/mapi \
+ -I$(top_srcdir)/src/mapi \
-I$(top_builddir)/src/mapi/glapi \
+ -I$(top_srcdir)/src/mapi/glapi \
$(VISIBILITY_CFLAGS) \
- $(SHARED_GLAPI_CFLAGS) \
$(EXTRA_DEFINES_XF86VIDMODE) \
-D_REENTRANT \
-DDEFAULT_DRIVER_DIR=\"$(DRI_DRIVER_SEARCH_DIR)\" \
singlepix.c \
vertarr.c
-libglx_la_LIBADD = $(top_builddir)/src/loader/libloader.la
+libglx_la_LIBADD = \
+ $(top_builddir)/src/loader/libloader.la \
+ $(top_builddir)/src/util/libxmlconfig.la
if HAVE_DRISW
libglx_la_SOURCES += \
dri_common.c \
dri_common.h \
dri_common_query_renderer.c \
+ dri_common_interop.c \
xfont.c
endif
libglx_la_SOURCES += \
dri3_glx.c \
dri3_priv.h
+
+libglx_la_LIBADD += $(top_builddir)/src/loader/libloader_dri3_helper.la
endif
if HAVE_APPLEDRI
libglx_la_LIBADD += $(builddir)/apple/libappleglx.la
endif
+if HAVE_WINDOWSDRI
+libglx_la_SOURCES += \
+ driwindows_glx.c
+
+SUBDIRS += windows
+libglx_la_LIBADD += \
+ $(builddir)/windows/libwindowsdri.la \
+ $(builddir)/windows/libwindowsglx.la
+endif
+
+if USE_LIBGLVND
+AM_CFLAGS += \
+ -DGL_LIB_NAME=\"lib@GL_LIB@.so.0\" \
+ $(GLVND_CFLAGS)
+
+libglx_la_SOURCES += \
+ g_glxglvnddispatchfuncs.c \
+ g_glxglvnddispatchindices.h \
+ glxglvnd.c \
+ glxglvnd.h \
+ glxglvnddispatchfuncs.h
+
+GL_LIB_VERSION=0
+else
+AM_CFLAGS += \
+ -DGL_LIB_NAME=\"lib@GL_LIB@.so.1\"
+GL_LIB_VERSION=1:2
+endif
+
+# Push the libdrm furhter up, as due to libtool bug we might end up relinking
+# against the system one.
GL_LIBS = \
+ $(LIBDRM_LIBS) \
libglx.la \
$(top_builddir)/src/mapi/glapi/libglapi.la \
$(SHARED_GLAPI_LIB) \
GL_LDFLAGS = \
-no-undefined \
- -version-number 1:2 \
+ -version-number $(GL_LIB_VERSION) \
$(BSYMBOLIC) \
$(GC_SECTIONS) \
$(LD_NO_UNDEFINED)
lib@GL_LIB@_la_LIBADD = $(GL_LIBS)
lib@GL_LIB@_la_LDFLAGS = $(GL_LDFLAGS)
+if HAVE_WINDOWSDRI
+lib@GL_LIB@_la_LDFLAGS += -lgdi32 -lopengl32 -Wl,--disable-stdcall-fixup
+endif
+
SUBDIRS += . tests
include $(top_srcdir)/install-lib-links.mk