# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
-if HAVE_SHARED_GLAPI
-SHARED_GLAPI_CFLAGS = -DGLX_SHARED_GLAPI
-SHARED_GLAPI_LIB = $(top_builddir)/src/mapi/shared-glapi/libglapi.la
-endif
SUBDIRS =
-EXTRA_DIST = SConscript
-
-if HAVE_XF86VIDMODE
-EXTRA_DEFINES_XF86VIDMODE = -DXF86VIDMODE
-endif
+EXTRA_DIST = SConscript meson.build
AM_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/include/GL/internal \
-I$(top_srcdir)/src \
-I$(top_srcdir)/src/loader \
- -I$(top_srcdir)/src/mapi \
- -I$(top_srcdir)/src/mapi/glapi \
-I$(top_builddir)/src/mapi \
+ -I$(top_srcdir)/src/mapi \
-I$(top_builddir)/src/mapi/glapi \
+ -I$(top_srcdir)/src/mapi/glapi \
$(VISIBILITY_CFLAGS) \
- $(SHARED_GLAPI_CFLAGS) \
- $(EXTRA_DEFINES_XF86VIDMODE) \
-D_REENTRANT \
- -DDEFAULT_DRIVER_DIR=\"$(DRI_DRIVER_SEARCH_DIR)\" \
$(DEFINES) \
$(LIBDRM_CFLAGS) \
$(DRI2PROTO_CFLAGS) \
singlepix.c \
vertarr.c
-libglx_la_LIBADD = $(top_builddir)/src/loader/libloader.la
+libglx_la_LIBADD = \
+ $(top_builddir)/src/loader/libloader.la \
+ $(top_builddir)/src/util/libmesautil.la \
+ $(top_builddir)/src/util/libxmlconfig.la
if HAVE_DRISW
libglx_la_SOURCES += \
libglx_la_LIBADD += $(builddir)/apple/libappleglx.la
endif
-if USE_LIBGLVND_GLX
+if HAVE_WINDOWSDRI
+libglx_la_SOURCES += \
+ driwindows_glx.c
+
+SUBDIRS += windows
+libglx_la_LIBADD += \
+ $(builddir)/windows/libwindowsdri.la \
+ $(builddir)/windows/libwindowsglx.la
+endif
+
+if USE_LIBGLVND
AM_CFLAGS += \
-DGL_LIB_NAME=\"lib@GL_LIB@.so.0\" \
$(GLVND_CFLAGS)
libglx_la_SOURCES += \
- glxglvnd.c \
- g_glxglvnddispatchfuncs.c
+ g_glxglvnddispatchfuncs.c \
+ g_glxglvnddispatchindices.h \
+ glxglvnd.c \
+ glxglvnd.h \
+ glxglvnddispatchfuncs.h
GL_LIB_VERSION=0
else
GL_LIB_VERSION=1:2
endif
+# Push the libdrm furhter up, as due to libtool bug we might end up relinking
+# against the system one.
GL_LIBS = \
+ $(LIBDRM_LIBS) \
libglx.la \
$(top_builddir)/src/mapi/glapi/libglapi.la \
- $(SHARED_GLAPI_LIB) \
+ $(top_builddir)/src/mapi/shared-glapi/libglapi.la \
$(GL_LIB_DEPS)
GL_LDFLAGS = \
lib@GL_LIB@_la_LIBADD = $(GL_LIBS)
lib@GL_LIB@_la_LDFLAGS = $(GL_LDFLAGS)
+if HAVE_WINDOWSDRI
+lib@GL_LIB@_la_LDFLAGS += -lgdi32 -lopengl32 -Wl,--disable-stdcall-fixup
+endif
+
SUBDIRS += . tests
include $(top_srcdir)/install-lib-links.mk