* destroyDrawable(drawable);
*
* which is a textbook race condition - the window may disappear
- * from the server between checking for its existance and
+ * from the server between checking for its existence and
* destroying it. Instead we change the semantics of
* __DRIinterfaceMethodsRec::destroyDrawable() to succeed even if
* the windows is gone, by wrapping the destroy call in an error