if (draw->previous_time + interval * 1000000 <= current_time) {
if (draw->previous_time) {
- fprintf(stderr, "libGL: FPS = %.1f\n",
+ fprintf(stderr, "libGL: FPS = %.2f\n",
((uint64_t)draw->frames * 1000000) /
(double)(current_time - draw->previous_time));
}