#include "apple/apple_glx.h"
#include "util/debug.h"
#else
+#ifndef GLX_USE_WINDOWSGL
#include <sys/time.h>
#include <X11/extensions/xf86vmode.h>
+#endif /* GLX_USE_WINDOWSGL */
#endif
#endif
return False;
}
-#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
+#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) && !defined(GLX_USE_WINDOWSGL)
_X_HIDDEN GLboolean
__glxGetMscRate(struct glx_screen *psc,
int32_t * numerator, int32_t * denominator)
__glXGetMscRateOML(Display * dpy, GLXDrawable drawable,
int32_t * numerator, int32_t * denominator)
{
-#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
+#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) && !defined(GLX_USE_WINDOWSGL)
__GLXDRIdrawable *draw = GetGLXDRIDrawable(dpy, drawable);
if (draw == NULL)