*/
#include <GL/glx.h>
-#include "GL/glxint.h"
#include <stdlib.h>
#include <string.h>
next = &base;
for (i = 0; i < count; i++) {
- *next = (struct glx_config *) malloc(size);
+ *next = malloc(size);
if (*next == NULL) {
glx_config_destroy_list(base);
base = NULL;