__glXUnlock();
- /* The indirect vertex array state must to be initialised after we
- * have setup the context, as it needs to query server attributes.
- */
- if (gc && !gc->isDirect) {
- __GLXattribute *state = gc->client_state_private;
- if (state && state->array_state == NULL) {
- glGetString(GL_EXTENSIONS);
- glGetString(GL_VERSION);
- __glXInitVertexArrayState(gc);
- }
- }
-
return GL_TRUE;
}