Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / glx / indirect_glx.c
index ff869e2dc8fed168ec45e7e9c0d05a40a1ab67b4..f370daf8bb6074111e8ad5ce03cc8bd16c2da0bc 100644 (file)
  *   Kristian Høgsberg (krh@bitplanet.net)
  */
 
+#include <stdbool.h>
+
 #include "glapi.h"
 #include "glxclient.h"
+#include "indirect.h"
+#include "util/debug.h"
+
+#ifndef GLX_USE_APPLEGL
 
 extern struct _glapi_table *__glXNewIndirectAPI(void);
 
@@ -56,12 +62,13 @@ indirect_destroy_context(struct glx_context *gc)
 }
 
 static Bool
-SendMakeCurrentRequest(Display * dpy, CARD8 opcode,
-                       GLXContextID gc_id, GLXContextTag gc_tag,
-                       GLXDrawable draw, GLXDrawable read,
-                       xGLXMakeCurrentReply * reply)
+SendMakeCurrentRequest(Display * dpy, GLXContextID gc_id,
+                       GLXContextTag gc_tag, GLXDrawable draw,
+                       GLXDrawable read, GLXContextTag *out_tag)
 {
+   xGLXMakeCurrentReply reply;
    Bool ret;
+   int opcode = __glXSetupForCommand(dpy);
 
    LockDisplay(dpy);
 
@@ -112,7 +119,10 @@ SendMakeCurrentRequest(Display * dpy, CARD8 opcode,
       }
    }
 
-   ret = _XReply(dpy, (xReply *) reply, 0, False);
+   ret = _XReply(dpy, (xReply *) &reply, 0, False);
+
+   if (out_tag)
+      *out_tag = reply.contextTag;
 
    UnlockDisplay(dpy);
    SyncHandle();
@@ -124,11 +134,9 @@ static int
 indirect_bind_context(struct glx_context *gc, struct glx_context *old,
                      GLXDrawable draw, GLXDrawable read)
 {
-   xGLXMakeCurrentReply reply;
    GLXContextTag tag;
-   __GLXattribute *state;
    Display *dpy = gc->psc->dpy;
-   int opcode = __glXSetupForCommand(dpy);
+   Bool sent;
 
    if (old != &dummyContext && !old->isDirect && old->psc->dpy == dpy) {
       tag = old->currentContextTag;
@@ -137,40 +145,49 @@ indirect_bind_context(struct glx_context *gc, struct glx_context *old,
       tag = 0;
    }
 
-   SendMakeCurrentRequest(dpy, opcode, gc->xid, tag, draw, read, &reply);
+   sent = SendMakeCurrentRequest(dpy, gc->xid, tag, draw, read,
+                                &gc->currentContextTag);
 
-   if (!IndirectAPI)
-      IndirectAPI = __glXNewIndirectAPI();
-   _glapi_set_dispatch(IndirectAPI);
+   if (sent) {
+      if (!IndirectAPI)
+         IndirectAPI = __glXNewIndirectAPI();
+      _glapi_set_dispatch(IndirectAPI);
 
-   gc->currentContextTag = reply.contextTag;
-   state = gc->client_state_private;
-   if (state->array_state == NULL) {
-      glGetString(GL_EXTENSIONS);
-      glGetString(GL_VERSION);
-      __glXInitVertexArrayState(gc);
+      /* The indirect vertex array state must to be initialised after we
+       * have setup the context, as it needs to query server attributes.
+       *
+       * At the point this is called gc->currentDpy is not initialized
+       * nor is the thread's current context actually set. Hence the
+       * cleverness before the GetString calls.
+       */
+      __GLXattribute *state = gc->client_state_private;
+      if (state && state->array_state == NULL) {
+         gc->currentDpy = gc->psc->dpy;
+         __glXSetCurrentContext(gc);
+         __indirect_glGetString(GL_EXTENSIONS);
+         __indirect_glGetString(GL_VERSION);
+         __glXInitVertexArrayState(gc);
+      }
    }
 
-   return Success;
+   return !sent;
 }
 
 static void
 indirect_unbind_context(struct glx_context *gc, struct glx_context *new)
 {
    Display *dpy = gc->psc->dpy;
-   int opcode = __glXSetupForCommand(dpy);
-   xGLXMakeCurrentReply reply;
 
    if (gc == new)
       return;
    
-   /* We are either switching to no context, away from a indirect
+   /* We are either switching to no context, away from an indirect
     * context to a direct context or from one dpy to another and have
     * to send a request to the dpy to unbind the previous context.
     */
    if (!new || new->isDirect || new->psc->dpy != dpy) {
-      SendMakeCurrentRequest(dpy, opcode, None,
-                            gc->currentContextTag, None, None, &reply);
+      SendMakeCurrentRequest(dpy, None, gc->currentContextTag, None, None,
+                             NULL);
       gc->currentContextTag = 0;
    }
 }
@@ -320,21 +337,25 @@ indirect_release_tex_image(Display * dpy, GLXDrawable drawable, int buffer)
 }
 
 static const struct glx_context_vtable indirect_context_vtable = {
-   indirect_destroy_context,
-   indirect_bind_context,
-   indirect_unbind_context,
-   indirect_wait_gl,
-   indirect_wait_x,
-   indirect_use_x_font,
-   indirect_bind_tex_image,
-   indirect_release_tex_image,
-   NULL, /* get_proc_address */
+   .destroy             = indirect_destroy_context,
+   .bind                = indirect_bind_context,
+   .unbind              = indirect_unbind_context,
+   .wait_gl             = indirect_wait_gl,
+   .wait_x              = indirect_wait_x,
+   .use_x_font          = indirect_use_x_font,
+   .bind_tex_image      = indirect_bind_tex_image,
+   .release_tex_image   = indirect_release_tex_image,
+   .get_proc_address    = NULL,
 };
 
 /**
  * \todo Eliminate \c __glXInitVertexArrayState.  Replace it with a new
  * function called \c __glXAllocateClientState that allocates the memory and
  * does all the initialization (including the pixel pack / unpack).
+ *
+ * \note
+ * This function is \b not the place to validate the context creation
+ * parameters.  It is just the allocator for the \c glx_context.
  */
 _X_HIDDEN struct glx_context *
 indirect_create_context(struct glx_screen *psc,
@@ -362,13 +383,15 @@ indirect_create_context(struct glx_screen *psc,
    gc->isDirect = GL_FALSE;
    gc->vtable = &indirect_context_vtable;
    state = calloc(1, sizeof(struct __GLXattributeRec));
+   gc->renderType = renderType;
+
    if (state == NULL) {
       /* Out of memory */
       free(gc);
       return NULL;
    }
    gc->client_state_private = state;
-   state->NoDrawArraysProtocol = (getenv("LIBGL_NO_DRAWARRAYS") != NULL);
+   state->NoDrawArraysProtocol = env_var_as_boolean("LIBGL_NO_DRAWARRAYS", false);
 
    /*
     ** Create a temporary buffer to hold GLX rendering commands.  The size
@@ -394,10 +417,6 @@ indirect_create_context(struct glx_screen *psc,
 
    gc->attributes.stackPointer = &gc->attributes.stack[0];
 
-   /*
-    ** PERFORMANCE NOTE: A mode dependent fill image can speed things up.
-    */
-   gc->fillImage = __glFillImage;
    gc->pc = gc->buf;
    gc->bufEnd = gc->buf + bufSize;
    gc->isDirect = GL_FALSE;
@@ -430,7 +449,7 @@ indirect_create_context(struct glx_screen *psc,
    return gc;
 }
 
-static struct glx_context *
+_X_HIDDEN struct glx_context *
 indirect_create_context_attribs(struct glx_screen *base,
                                struct glx_config *config_base,
                                struct glx_context *shareList,
@@ -438,23 +457,31 @@ indirect_create_context_attribs(struct glx_screen *base,
                                const uint32_t *attribs,
                                unsigned *error)
 {
-   /* All of the attribute validation for indirect contexts is handled on the
-    * server, so there's not much to do here.
-    */
-   (void) num_attribs;
-   (void) attribs;
+   int renderType = GLX_RGBA_TYPE;
+   unsigned i;
 
    /* The error parameter is only used on the server so that correct GLX
     * protocol errors can be generated.  On the client, it can be ignored.
     */
    (void) error;
 
-   return indirect_create_context(base, config_base, shareList, 0);
+   /* All of the attribute validation for indirect contexts is handled on the
+    * server, so there's not much to do here. Still, we need to parse the
+    * attributes to correctly set renderType.
+    */
+   for (i = 0; i < num_attribs; i++) {
+      if (attribs[i * 2] == GLX_RENDER_TYPE)
+         renderType = attribs[i * 2 + 1];
+   }
+
+   return indirect_create_context(base, config_base, shareList, renderType);
 }
 
-struct glx_screen_vtable indirect_screen_vtable = {
-   indirect_create_context,
-   indirect_create_context_attribs
+static const struct glx_screen_vtable indirect_screen_vtable = {
+   .create_context         = indirect_create_context,
+   .create_context_attribs = indirect_create_context_attribs,
+   .query_renderer_integer = NULL,
+   .query_renderer_string  = NULL,
 };
 
 _X_HIDDEN struct glx_screen *
@@ -471,3 +498,5 @@ indirect_create_screen(int screen, struct glx_display * priv)
 
    return psc;
 }
+
+#endif