void
-__indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count,
- GLsizei primcount)
+__indirect_glMultiDrawArraysEXT(GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount)
{
struct glx_context *gc = __glXGetCurrentContext();
const __GLXattribute *state =