projects
/
mesa.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Added few more stubs so that control reaches to DestroyDevice().
[mesa.git]
/
src
/
glx
/
indirect_window_pos.c
diff --git
a/src/glx/indirect_window_pos.c
b/src/glx/indirect_window_pos.c
index e97be3506d1267f97bfe79f704d546cf76f09d6b..6c072bfd344b0f9fac3c470ae5cc2c171cb60ec8 100644
(file)
--- a/
src/glx/indirect_window_pos.c
+++ b/
src/glx/indirect_window_pos.c
@@
-28,85
+28,85
@@
#include "indirect.h"
void
#include "indirect.h"
void
-__indirect_glWindowPos2d
MESA
(GLdouble x, GLdouble y)
+__indirect_glWindowPos2d(GLdouble x, GLdouble y)
{
{
- __indirect_glWindowPos3f
MESA
(x, y, 0.0);
+ __indirect_glWindowPos3f(x, y, 0.0);
}
void
}
void
-__indirect_glWindowPos2i
MESA
(GLint x, GLint y)
+__indirect_glWindowPos2i(GLint x, GLint y)
{
{
- __indirect_glWindowPos3f
MESA
(x, y, 0.0);
+ __indirect_glWindowPos3f(x, y, 0.0);
}
void
}
void
-__indirect_glWindowPos2f
MESA
(GLfloat x, GLfloat y)
+__indirect_glWindowPos2f(GLfloat x, GLfloat y)
{
{
- __indirect_glWindowPos3f
MESA
(x, y, 0.0);
+ __indirect_glWindowPos3f(x, y, 0.0);
}
void
}
void
-__indirect_glWindowPos2s
MESA
(GLshort x, GLshort y)
+__indirect_glWindowPos2s(GLshort x, GLshort y)
{
{
- __indirect_glWindowPos3f
MESA
(x, y, 0.0);
+ __indirect_glWindowPos3f(x, y, 0.0);
}
void
}
void
-__indirect_glWindowPos2dv
MESA
(const GLdouble * p)
+__indirect_glWindowPos2dv(const GLdouble * p)
{
{
- __indirect_glWindowPos3f
MESA
(p[0], p[1], 0.0);
+ __indirect_glWindowPos3f(p[0], p[1], 0.0);
}
void
}
void
-__indirect_glWindowPos2fv
MESA
(const GLfloat * p)
+__indirect_glWindowPos2fv(const GLfloat * p)
{
{
- __indirect_glWindowPos3f
MESA
(p[0], p[1], 0.0);
+ __indirect_glWindowPos3f(p[0], p[1], 0.0);
}
void
}
void
-__indirect_glWindowPos2iv
MESA
(const GLint * p)
+__indirect_glWindowPos2iv(const GLint * p)
{
{
- __indirect_glWindowPos3f
MESA
(p[0], p[1], 0.0);
+ __indirect_glWindowPos3f(p[0], p[1], 0.0);
}
void
}
void
-__indirect_glWindowPos2sv
MESA
(const GLshort * p)
+__indirect_glWindowPos2sv(const GLshort * p)
{
{
- __indirect_glWindowPos3f
MESA
(p[0], p[1], 0.0);
+ __indirect_glWindowPos3f(p[0], p[1], 0.0);
}
void
}
void
-__indirect_glWindowPos3d
MESA
(GLdouble x, GLdouble y, GLdouble z)
+__indirect_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
{
- __indirect_glWindowPos3f
MESA
(x, y, z);
+ __indirect_glWindowPos3f(x, y, z);
}
void
}
void
-__indirect_glWindowPos3i
MESA
(GLint x, GLint y, GLint z)
+__indirect_glWindowPos3i(GLint x, GLint y, GLint z)
{
{
- __indirect_glWindowPos3f
MESA
(x, y, z);
+ __indirect_glWindowPos3f(x, y, z);
}
void
}
void
-__indirect_glWindowPos3s
MESA
(GLshort x, GLshort y, GLshort z)
+__indirect_glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
{
- __indirect_glWindowPos3f
MESA
(x, y, z);
+ __indirect_glWindowPos3f(x, y, z);
}
void
}
void
-__indirect_glWindowPos3dv
MESA
(const GLdouble * p)
+__indirect_glWindowPos3dv(const GLdouble * p)
{
{
- __indirect_glWindowPos3f
MESA
(p[0], p[1], p[2]);
+ __indirect_glWindowPos3f(p[0], p[1], p[2]);
}
void
}
void
-__indirect_glWindowPos3iv
MESA
(const GLint * p)
+__indirect_glWindowPos3iv(const GLint * p)
{
{
- __indirect_glWindowPos3f
MESA
(p[0], p[1], p[2]);
+ __indirect_glWindowPos3f(p[0], p[1], p[2]);
}
void
}
void
-__indirect_glWindowPos3sv
MESA
(const GLshort * p)
+__indirect_glWindowPos3sv(const GLshort * p)
{
{
- __indirect_glWindowPos3f
MESA
(p[0], p[1], p[2]);
+ __indirect_glWindowPos3f(p[0], p[1], p[2]);
}
}