struct glx_screen_vtable fake_glx_screen::vt = {
indirect_create_context,
- indirect_create_context_attribs
+ indirect_create_context_attribs,
+ NULL,
+ NULL,
};
struct glx_screen_vtable fake_glx_screen_direct::vt = {
fake_glx_context_direct::create,
- fake_glx_context_direct::create_attribs
+ fake_glx_context_direct::create_attribs,
+ NULL,
+ NULL,
};
const struct glx_context_vtable fake_glx_context::vt = {
return indirect_create_context(base, config_base, shareList, 0);
}
+
+/* This is necessary so that we don't have to link with glxcurrent.c
+ * which would require us to link with X libraries and what not.
+ */
+GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
+struct glx_context_vtable dummyVtable;
+struct glx_context dummyContext = {
+ &dummyBuffer[0],
+ &dummyBuffer[0],
+ &dummyBuffer[0],
+ &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
+ sizeof(dummyBuffer),
+ &dummyVtable
+};
+__thread void *__glX_tls_Context = &dummyContext;
+
+#if !defined(GLX_USE_TLS)
+extern "C" struct glx_context *
+__glXGetCurrentContext()
+{
+ return (struct glx_context *) __glX_tls_Context;
+}
+#endif