Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / hgl / GLDispatcher.h
index 7ee095d917b75dcdc0f0a76c19813c8dd6330e3d..7a4bcd33299390601fef47fd8c31d5975bacc5b4 100644 (file)
@@ -15,7 +15,7 @@
 #include <GL/gl.h>
 #include <SupportDefs.h>
 
-#include "glheader.h"
+#include "main/glheader.h"
 
 #include "glapi/glapi.h"
 
@@ -34,8 +34,6 @@ class BGLDispatcher
                void*                                   CurrentContext();
 
                struct _glapi_table*    Table();
-               status_t                                CheckTable(
-                                                                       const struct _glapi_table* dispatch = NULL);
                status_t                                SetTable(struct _glapi_table* dispatch);
                uint32                                  TableSize();