wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
brw_preprocess_nir(compiler, nir, NULL);
- nir_remove_dead_variables(nir, nir_var_shader_in);
+ nir_remove_dead_variables(nir, nir_var_shader_in, NULL);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
if (blorp->compiler->devinfo->gen < 6) {