#include <stdint.h>
#include "compiler/nir/nir.h"
-#include "brw_compiler.h"
+#include "compiler/brw_compiler.h"
#include "blorp.h"
const struct blorp_surf *surf,
unsigned int level, unsigned int layer,
enum isl_format format, bool is_render_target);
+void
+blorp_surf_convert_to_single_slice(const struct isl_device *isl_dev,
+ struct brw_blorp_surface_info *info);
struct brw_blorp_coord_transform
struct blorp_surf_offset src_offset;
struct blorp_surf_offset dst_offset;
+ /* (1/width, 1/height) for the source surface */
+ float src_inv_size[2];
+
/* Minimum layer setting works for all the textures types but texture_3d
* for which the setting has no effect. Use the z-coordinate instead.
*/
struct brw_blorp_surface_info src;
struct brw_blorp_surface_info dst;
enum blorp_hiz_op hiz_op;
+ bool full_surface_hiz_op;
enum blorp_fast_clear_op fast_clear_op;
bool color_write_disable[4];
struct brw_blorp_wm_inputs wm_inputs;
unsigned num_layers;
uint32_t vs_prog_kernel;
struct brw_vs_prog_data *vs_prog_data;
+ uint32_t sf_prog_kernel;
+ struct brw_sf_prog_data *sf_prog_data;
uint32_t wm_prog_kernel;
struct brw_wm_prog_data *wm_prog_data;
BLORP_SHADER_TYPE_BLIT,
BLORP_SHADER_TYPE_CLEAR,
BLORP_SHADER_TYPE_LAYER_OFFSET_VS,
+ BLORP_SHADER_TYPE_GEN4_SF,
};
struct brw_blorp_blit_prog_key
/* Actual MSAA layout used by the source image. */
enum isl_msaa_layout src_layout;
+ /* Number of bits per channel in the source image. */
+ uint8_t src_bpc;
+
+ /* True if the source requires normalized coordinates */
+ bool src_coords_normalized;
+
/* Number of samples per pixel that have been configured in the render
* target.
*/
/* Actual MSAA layout used by the destination image. */
enum isl_msaa_layout dst_layout;
+ /* Number of bits per channel in the destination image. */
+ uint8_t dst_bpc;
+
/* Type of the data to be read from the texture (one of
* nir_type_(int|uint|float)).
*/
const unsigned *
blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
struct nir_shader *nir,
- const struct brw_wm_prog_key *wm_key,
+ struct brw_wm_prog_key *wm_key,
bool use_repclear,
struct brw_wm_prog_data *wm_prog_data,
unsigned *program_size);
struct brw_vs_prog_data *vs_prog_data,
unsigned *program_size);
+bool
+blorp_ensure_sf_program(struct blorp_context *blorp,
+ struct blorp_params *params);
+
/** \} */
#ifdef __cplusplus