#include <stdint.h>
#include "compiler/nir/nir.h"
-#include "brw_compiler.h"
+#include "compiler/brw_compiler.h"
#include "blorp.h"
BLORP_NUM_BT_ENTRIES
};
-enum blorp_fast_clear_op {
- BLORP_FAST_CLEAR_OP_NONE = 0,
- BLORP_FAST_CLEAR_OP_CLEAR,
- BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL,
- BLORP_FAST_CLEAR_OP_RESOLVE_FULL,
-};
-
struct brw_blorp_surface_info
{
bool enabled;
const struct blorp_surf *surf,
unsigned int level, unsigned int layer,
enum isl_format format, bool is_render_target);
+void
+blorp_surf_convert_to_single_slice(const struct isl_device *isl_dev,
+ struct brw_blorp_surface_info *info);
struct brw_blorp_coord_transform
struct brw_blorp_wm_inputs
{
+ uint32_t clear_color[4];
+
struct brw_blorp_discard_rect discard_rect;
struct brw_blorp_rect_grid rect_grid;
struct brw_blorp_coord_transform coord_transform[2];
struct blorp_surf_offset src_offset;
struct blorp_surf_offset dst_offset;
+ /* (1/width, 1/height) for the source surface */
+ float src_inv_size[2];
+
/* Minimum layer setting works for all the textures types but texture_3d
* for which the setting has no effect. Use the z-coordinate instead.
*/
uint32_t pad[1];
};
-struct brw_blorp_prog_data
-{
- bool dispatch_8;
- bool dispatch_16;
-
- uint8_t first_curbe_grf_0;
- uint8_t first_curbe_grf_2;
-
- uint32_t ksp_offset_2;
-
- /**
- * True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
- * than one sample per pixel.
- */
- bool persample_msaa_dispatch;
-
- /**
- * Mask of which FS inputs are marked flat by the shader source. This is
- * needed for setting up 3DSTATE_SF/SBE.
- */
- uint32_t flat_inputs;
- unsigned num_varying_inputs;
- uint64_t inputs_read;
+#define BLORP_CREATE_NIR_INPUT(shader, name, type) ({ \
+ nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
+ type, #name); \
+ if ((shader)->stage == MESA_SHADER_FRAGMENT) \
+ input->data.interpolation = INTERP_MODE_FLAT; \
+ input->data.location = VARYING_SLOT_VAR0 + \
+ offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \
+ input->data.location_frac = \
+ (offsetof(struct brw_blorp_wm_inputs, name) / sizeof(float)) % 4; \
+ input; \
+})
+
+struct blorp_vs_inputs {
+ uint32_t base_layer;
+ uint32_t _instance_id; /* Set in hardware by SGVS */
+ uint32_t pad[2];
};
static inline unsigned
-brw_blorp_get_urb_length(const struct brw_blorp_prog_data *prog_data)
+brw_blorp_get_urb_length(const struct brw_wm_prog_data *prog_data)
{
if (prog_data == NULL)
return 1;
struct brw_blorp_surface_info src;
struct brw_blorp_surface_info dst;
enum blorp_hiz_op hiz_op;
+ bool full_surface_hiz_op;
enum blorp_fast_clear_op fast_clear_op;
bool color_write_disable[4];
struct brw_blorp_wm_inputs wm_inputs;
+ struct blorp_vs_inputs vs_inputs;
+ unsigned num_samples;
unsigned num_draw_buffers;
unsigned num_layers;
+ uint32_t vs_prog_kernel;
+ struct brw_vs_prog_data *vs_prog_data;
+ uint32_t sf_prog_kernel;
+ struct brw_sf_prog_data *sf_prog_data;
uint32_t wm_prog_kernel;
- struct brw_blorp_prog_data *wm_prog_data;
+ struct brw_wm_prog_data *wm_prog_data;
+
+ bool use_pre_baked_binding_table;
+ uint32_t pre_baked_binding_table_offset;
};
void blorp_params_init(struct blorp_params *params);
+enum blorp_shader_type {
+ BLORP_SHADER_TYPE_BLIT,
+ BLORP_SHADER_TYPE_CLEAR,
+ BLORP_SHADER_TYPE_LAYER_OFFSET_VS,
+ BLORP_SHADER_TYPE_GEN4_SF,
+};
+
struct brw_blorp_blit_prog_key
{
+ enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_BLIT */
+
/* Number of samples per pixel that have been configured in the surface
* state for texturing from.
*/
/* Actual MSAA layout used by the source image. */
enum isl_msaa_layout src_layout;
+ /* Number of bits per channel in the source image. */
+ uint8_t src_bpc;
+
+ /* True if the source requires normalized coordinates */
+ bool src_coords_normalized;
+
/* Number of samples per pixel that have been configured in the render
* target.
*/
/* Actual MSAA layout used by the destination image. */
enum isl_msaa_layout dst_layout;
+ /* Number of bits per channel in the destination image. */
+ uint8_t dst_bpc;
+
/* Type of the data to be read from the texture (one of
* nir_type_(int|uint|float)).
*/
const unsigned *
blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
struct nir_shader *nir,
- const struct brw_wm_prog_key *wm_key,
+ struct brw_wm_prog_key *wm_key,
bool use_repclear,
- struct brw_blorp_prog_data *prog_data,
+ struct brw_wm_prog_data *wm_prog_data,
unsigned *program_size);
+const unsigned *
+blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
+ struct nir_shader *nir,
+ struct brw_vs_prog_data *vs_prog_data,
+ unsigned *program_size);
+
+bool
+blorp_ensure_sf_program(struct blorp_context *blorp,
+ struct blorp_params *params);
+
/** \} */
#ifdef __cplusplus