void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
- bool scalar_stage[MESA_SHADER_STAGES];
+ bool scalar_stage[MESA_ALL_SHADER_STAGES];
bool use_tcs_8_patch;
- struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
+ struct gl_shader_compiler_options glsl_compiler_options[MESA_ALL_SHADER_STAGES];
/**
* Apply workarounds for SIN and COS output range problems.
uint32_t xy_uxvx_image_mask;
uint32_t ayuv_image_mask;
uint32_t xyuv_image_mask;
+ uint32_t bt709_mask;
+ uint32_t bt2020_mask;
/* Scale factor for each texture. */
float scale_factors[32];
bool high_quality_derivatives:1;
bool force_dual_color_blend:1;
bool coherent_fb_fetch:1;
+ bool ignore_sample_mask_out:1;
uint8_t color_outputs_valid;
uint64_t input_slots_valid;
#define BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(param) \
(((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) & 0x3)
+/** Represents a code relocation
+ *
+ * Relocatable constants are immediates in the code which we want to be able
+ * to replace post-compile with the actual value.
+ */
+struct brw_shader_reloc {
+ /** The 32-bit ID of the relocatable constant */
+ uint32_t id;
+
+ /** The offset in the shader to the relocatable instruction
+ *
+ * This is the offset to the instruction rather than the immediate value
+ * itself. This allows us to do some sanity checking while we relocate.
+ */
+ uint32_t offset;
+};
+
+/** A value to write to a relocation */
+struct brw_shader_reloc_value {
+ /** The 32-bit ID of the relocatable constant */
+ uint32_t id;
+
+ /** The value with which to replace the relocated immediate */
+ uint32_t value;
+};
+
struct brw_stage_prog_data {
struct {
/** size of our binding table. */
unsigned program_size;
+ unsigned const_data_size;
+ unsigned const_data_offset;
+
+ unsigned num_relocs;
+ const struct brw_shader_reloc *relocs;
+
/** Does this program pull from any UBO or other constant buffers? */
bool has_ubo_pull;
const struct brw_cs_prog_data *cs_prog_data,
unsigned group_size);
+void
+brw_write_shader_relocs(const struct gen_device_info *devinfo,
+ void *program,
+ const struct brw_stage_prog_data *prog_data,
+ struct brw_shader_reloc_value *values,
+ unsigned num_values);
+
/**
* Calculate the RightExecutionMask field used in GPGPU_WALKER.
*/