tree-wide: replace MAYBE_UNUSED with ASSERTED
[mesa.git] / src / intel / compiler / brw_compiler.h
index 66d6a6f5ee877d61f86ad00fe8287bda63b8ebc1..736d85669dc3411972e26339bb41f722a72d91aa 100644 (file)
 #define BRW_COMPILER_H
 
 #include <stdio.h>
-#include "common/gen_device_info.h"
-#include "main/mtypes.h"
+#include "dev/gen_device_info.h"
 #include "main/macros.h"
+#include "main/mtypes.h"
+#include "util/ralloc.h"
 
 #ifdef __cplusplus
 extern "C" {
@@ -36,7 +37,6 @@ extern "C" {
 struct ra_regs;
 struct nir_shader;
 struct brw_program;
-union gl_constant_value;
 
 struct brw_compiler {
    const struct gen_device_info *devinfo;
@@ -93,6 +93,7 @@ struct brw_compiler {
    void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
 
    bool scalar_stage[MESA_SHADER_STAGES];
+   bool use_tcs_8_patch;
    struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
 
    /**
@@ -106,8 +107,28 @@ struct brw_compiler {
     * Base Address?  (If not, it's a normal GPU address.)
     */
    bool constant_buffer_0_is_relative;
+
+   /**
+    * Whether or not the driver supports pull constants.  If not, the compiler
+    * will attempt to push everything.
+    */
+   bool supports_pull_constants;
+
+   /**
+    * Whether or not the driver supports NIR shader constants.  This controls
+    * whether nir_opt_large_constants will be run.
+    */
+   bool supports_shader_constants;
 };
 
+/**
+ * We use a constant subgroup size of 32.  It really only needs to be a
+ * maximum and, since we do SIMD32 for compute shaders in some cases, it
+ * needs to be at least 32.  SIMD8 and SIMD16 shaders will still claim a
+ * subgroup size of 32 but will act as if 16 or 24 of those channels are
+ * disabled.
+ */
+#define BRW_SUBGROUP_SIZE 32
 
 /**
  * Program key structures.
@@ -175,6 +196,35 @@ struct brw_sampler_prog_key_data {
    uint32_t y_uv_image_mask;
    uint32_t yx_xuxv_image_mask;
    uint32_t xy_uxvx_image_mask;
+   uint32_t ayuv_image_mask;
+   uint32_t xyuv_image_mask;
+
+   /* Scale factor for each texture. */
+   float scale_factors[32];
+};
+
+/** An enum representing what kind of input gl_SubgroupSize is. */
+enum PACKED brw_subgroup_size_type
+{
+   BRW_SUBGROUP_SIZE_API_CONSTANT,     /**< Default Vulkan behavior */
+   BRW_SUBGROUP_SIZE_UNIFORM,          /**< OpenGL behavior */
+   BRW_SUBGROUP_SIZE_VARYING,          /**< VK_EXT_subgroup_size_control */
+
+   /* These enums are specifically chosen so that the value of the enum is
+    * also the subgroup size.  If any new values are added, they must respect
+    * this invariant.
+    */
+   BRW_SUBGROUP_SIZE_REQUIRE_8   = 8,  /**< VK_EXT_subgroup_size_control */
+   BRW_SUBGROUP_SIZE_REQUIRE_16  = 16, /**< VK_EXT_subgroup_size_control */
+   BRW_SUBGROUP_SIZE_REQUIRE_32  = 32, /**< VK_EXT_subgroup_size_control */
+};
+
+struct brw_base_prog_key {
+   unsigned program_string_id;
+
+   enum brw_subgroup_size_type subgroup_size_type;
+
+   struct brw_sampler_prog_key_data tex;
 };
 
 /**
@@ -199,7 +249,7 @@ struct brw_sampler_prog_key_data {
 
 /** The program key for Vertex Shaders. */
 struct brw_vs_prog_key {
-   unsigned program_string_id;
+   struct brw_base_prog_key base;
 
    /**
     * Per-attribute workaround flags
@@ -237,14 +287,12 @@ struct brw_vs_prog_key {
     * the VUE, even if they aren't written by the vertex shader.
     */
    uint8_t point_coord_replace;
-
-   struct brw_sampler_prog_key_data tex;
 };
 
 /** The program key for Tessellation Control Shaders. */
 struct brw_tcs_prog_key
 {
-   unsigned program_string_id;
+   struct brw_base_prog_key base;
 
    GLenum tes_primitive_mode;
 
@@ -257,30 +305,24 @@ struct brw_tcs_prog_key
    uint64_t outputs_written;
 
    bool quads_workaround;
-
-   struct brw_sampler_prog_key_data tex;
 };
 
 /** The program key for Tessellation Evaluation Shaders. */
 struct brw_tes_prog_key
 {
-   unsigned program_string_id;
+   struct brw_base_prog_key base;
 
    /** A bitfield of per-patch inputs read. */
    uint32_t patch_inputs_read;
 
    /** A bitfield of per-vertex inputs read. */
    uint64_t inputs_read;
-
-   struct brw_sampler_prog_key_data tex;
 };
 
 /** The program key for Geometry Shaders. */
 struct brw_gs_prog_key
 {
-   unsigned program_string_id;
-
-   struct brw_sampler_prog_key_data tex;
+   struct brw_base_prog_key base;
 };
 
 enum brw_sf_primitive {
@@ -368,12 +410,15 @@ enum brw_wm_aa_enable {
 
 /** The program key for Fragment/Pixel Shaders. */
 struct brw_wm_prog_key {
+   struct brw_base_prog_key base;
+
    /* Some collection of BRW_WM_IZ_* */
    uint8_t iz_lookup;
    bool stats_wm:1;
    bool flat_shade:1;
    unsigned nr_color_regions:5;
-   bool replicate_alpha:1;
+   bool alpha_test_replicate_alpha:1;
+   bool alpha_to_coverage:1;
    bool clamp_fragment_color:1;
    bool persample_interp:1;
    bool multisample_fbo:1;
@@ -383,18 +428,25 @@ struct brw_wm_prog_key {
    bool force_dual_color_blend:1;
    bool coherent_fb_fetch:1;
 
-   uint16_t drawable_height;
+   uint8_t color_outputs_valid;
    uint64_t input_slots_valid;
-   unsigned program_string_id;
    GLenum alpha_test_func;          /* < For Gen4/5 MRT alpha test */
    float alpha_test_ref;
-
-   struct brw_sampler_prog_key_data tex;
 };
 
 struct brw_cs_prog_key {
-   uint32_t program_string_id;
-   struct brw_sampler_prog_key_data tex;
+   struct brw_base_prog_key base;
+};
+
+/* brw_any_prog_key is any of the keys that map to an API stage */
+union brw_any_prog_key {
+   struct brw_base_prog_key base;
+   struct brw_vs_prog_key vs;
+   struct brw_tcs_prog_key tcs;
+   struct brw_tes_prog_key tes;
+   struct brw_gs_prog_key gs;
+   struct brw_wm_prog_key wm;
+   struct brw_cs_prog_key cs;
 };
 
 /*
@@ -404,18 +456,14 @@ struct brw_cs_prog_key {
  * entries [most of them except when we're doing untyped surface
  * access] will be removed by the uniform packing pass.
  */
-#define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET      0
-#define BRW_IMAGE_PARAM_OFFSET_OFFSET           4
-#define BRW_IMAGE_PARAM_SIZE_OFFSET             8
-#define BRW_IMAGE_PARAM_STRIDE_OFFSET           12
-#define BRW_IMAGE_PARAM_TILING_OFFSET           16
-#define BRW_IMAGE_PARAM_SWIZZLING_OFFSET        20
-#define BRW_IMAGE_PARAM_SIZE                    24
+#define BRW_IMAGE_PARAM_OFFSET_OFFSET           0
+#define BRW_IMAGE_PARAM_SIZE_OFFSET             4
+#define BRW_IMAGE_PARAM_STRIDE_OFFSET           8
+#define BRW_IMAGE_PARAM_TILING_OFFSET           12
+#define BRW_IMAGE_PARAM_SWIZZLING_OFFSET        16
+#define BRW_IMAGE_PARAM_SIZE                    20
 
 struct brw_image_param {
-   /** Surface binding table index. */
-   uint32_t surface_idx;
-
    /** Offset applied to the X and Y surface coordinates. */
    uint32_t offset[2];
 
@@ -491,6 +539,73 @@ struct brw_ubo_range
    uint8_t length;
 };
 
+/* We reserve the first 2^16 values for builtins */
+#define BRW_PARAM_IS_BUILTIN(param) (((param) & 0xffff0000) == 0)
+
+enum brw_param_builtin {
+   BRW_PARAM_BUILTIN_ZERO,
+
+   BRW_PARAM_BUILTIN_CLIP_PLANE_0_X,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_0_Y,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_0_Z,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_0_W,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_1_X,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_1_Y,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_1_Z,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_1_W,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_2_X,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_2_Y,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_2_Z,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_2_W,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_3_X,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_3_Y,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_3_Z,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_3_W,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_4_X,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_4_Y,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_4_Z,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_4_W,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_5_X,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_5_Y,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_5_Z,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_5_W,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_6_X,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_6_Y,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_6_Z,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_6_W,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_7_X,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_7_Y,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_7_Z,
+   BRW_PARAM_BUILTIN_CLIP_PLANE_7_W,
+
+   BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X,
+   BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y,
+   BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Z,
+   BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W,
+   BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X,
+   BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y,
+
+   BRW_PARAM_BUILTIN_PATCH_VERTICES_IN,
+
+   BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_X,
+   BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Y,
+   BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Z,
+   BRW_PARAM_BUILTIN_SUBGROUP_ID,
+};
+
+#define BRW_PARAM_BUILTIN_CLIP_PLANE(idx, comp) \
+   (BRW_PARAM_BUILTIN_CLIP_PLANE_0_X + ((idx) << 2) + (comp))
+
+#define BRW_PARAM_BUILTIN_IS_CLIP_PLANE(param)  \
+   ((param) >= BRW_PARAM_BUILTIN_CLIP_PLANE_0_X && \
+    (param) <= BRW_PARAM_BUILTIN_CLIP_PLANE_7_W)
+
+#define BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(param) \
+   (((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) >> 2)
+
+#define BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(param) \
+   (((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) & 0x3)
+
 struct brw_stage_prog_data {
    struct {
       /** size of our binding table. */
@@ -504,7 +619,6 @@ struct brw_stage_prog_data {
       uint32_t gather_texture_start;
       uint32_t ubo_start;
       uint32_t ssbo_start;
-      uint32_t abo_start;
       uint32_t image_start;
       uint32_t shader_time_start;
       uint32_t plane_start[3];
@@ -515,12 +629,13 @@ struct brw_stage_prog_data {
 
    GLuint nr_params;       /**< number of float params/constants */
    GLuint nr_pull_params;
-   unsigned nr_image_params;
 
    unsigned curb_read_length;
    unsigned total_scratch;
    unsigned total_shared;
 
+   unsigned program_size;
+
    /**
     * Register where the thread expects to find input data from the URB
     * (typically uniforms, followed by vertex or fragment attributes).
@@ -529,27 +644,26 @@ struct brw_stage_prog_data {
 
    bool use_alt_mode; /**< Use ALT floating point mode?  Otherwise, IEEE. */
 
-   /* Pointers to tracked values (only valid once
-    * _mesa_load_state_parameters has been called at runtime).
+   /* 32-bit identifiers for all push/pull parameters.  These can be anything
+    * the driver wishes them to be; the core of the back-end compiler simply
+    * re-arranges them.  The one restriction is that the bottom 2^16 values
+    * are reserved for builtins defined in the brw_param_builtin enum defined
+    * above.
     */
-   const union gl_constant_value **param;
-   const union gl_constant_value **pull_param;
-
-   /** Image metadata passed to the shader as uniforms. */
-   struct brw_image_param *image_param;
+   uint32_t *param;
+   uint32_t *pull_param;
 };
 
-static inline void
-brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
-                      unsigned surf_index)
+static inline uint32_t *
+brw_stage_prog_data_add_params(struct brw_stage_prog_data *prog_data,
+                               unsigned nr_new_params)
 {
-   /* A binding table index is 8 bits and the top 3 values are reserved for
-    * special things (stateless and SLM).
-    */
-   assert(surf_index <= 252);
-
-   prog_data->binding_table.size_bytes =
-      MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
+   unsigned old_nr_params = prog_data->nr_params;
+   prog_data->nr_params += nr_new_params;
+   prog_data->param = reralloc(ralloc_parent(prog_data->param),
+                               prog_data->param, uint32_t,
+                               prog_data->nr_params);
+   return prog_data->param + old_nr_params;
 }
 
 enum brw_barycentric_mode {
@@ -583,17 +697,19 @@ struct brw_wm_prog_data {
 
    GLuint num_varying_inputs;
 
-   uint8_t reg_blocks_0;
-   uint8_t reg_blocks_2;
+   uint8_t reg_blocks_8;
+   uint8_t reg_blocks_16;
+   uint8_t reg_blocks_32;
 
-   uint8_t dispatch_grf_start_reg_2;
-   uint32_t prog_offset_2;
+   uint8_t dispatch_grf_start_reg_16;
+   uint8_t dispatch_grf_start_reg_32;
+   uint32_t prog_offset_16;
+   uint32_t prog_offset_32;
 
    struct {
       /** @{
        * surface indices the WM-specific surfaces
        */
-      uint32_t render_target_start;
       uint32_t render_target_read_start;
       /** @} */
    } binding_table;
@@ -606,7 +722,9 @@ struct brw_wm_prog_data {
    bool inner_coverage;
    bool dispatch_8;
    bool dispatch_16;
+   bool dispatch_32;
    bool dual_src_blend;
+   bool replicate_alpha;
    bool persample_dispatch;
    bool uses_pos_offset;
    bool uses_omask;
@@ -614,6 +732,7 @@ struct brw_wm_prog_data {
    bool uses_src_depth;
    bool uses_src_w;
    bool uses_sample_mask;
+   bool has_render_target_reads;
    bool has_side_effects;
    bool pulls_bary;
 
@@ -645,6 +764,91 @@ struct brw_wm_prog_data {
    int urb_setup[VARYING_SLOT_MAX];
 };
 
+/** Returns the SIMD width corresponding to a given KSP index
+ *
+ * The "Variable Pixel Dispatch" table in the PRM (which can be found, for
+ * example in Vol. 7 of the SKL PRM) has a mapping from dispatch widths to
+ * kernel start pointer (KSP) indices that is based on what dispatch widths
+ * are enabled.  This function provides, effectively, the reverse mapping.
+ *
+ * If the given KSP is valid with respect to the SIMD8/16/32 enables, a SIMD
+ * width of 8, 16, or 32 is returned.  If the KSP is invalid, 0 is returned.
+ */
+static inline unsigned
+brw_fs_simd_width_for_ksp(unsigned ksp_idx, bool simd8_enabled,
+                          bool simd16_enabled, bool simd32_enabled)
+{
+   /* This function strictly ignores contiguous dispatch */
+   switch (ksp_idx) {
+   case 0:
+      return simd8_enabled ? 8 :
+             (simd16_enabled && !simd32_enabled) ? 16 :
+             (simd32_enabled && !simd16_enabled) ? 32 : 0;
+   case 1:
+      return (simd32_enabled && (simd16_enabled || simd8_enabled)) ? 32 : 0;
+   case 2:
+      return (simd16_enabled && (simd32_enabled || simd8_enabled)) ? 16 : 0;
+   default:
+      unreachable("Invalid KSP index");
+   }
+}
+
+#define brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx) \
+   brw_fs_simd_width_for_ksp((ksp_idx), (wm_state)._8PixelDispatchEnable, \
+                             (wm_state)._16PixelDispatchEnable, \
+                             (wm_state)._32PixelDispatchEnable)
+
+#define brw_wm_state_has_ksp(wm_state, ksp_idx) \
+   (brw_wm_state_simd_width_for_ksp((wm_state), (ksp_idx)) != 0)
+
+static inline uint32_t
+_brw_wm_prog_data_prog_offset(const struct brw_wm_prog_data *prog_data,
+                              unsigned simd_width)
+{
+   switch (simd_width) {
+   case 8: return 0;
+   case 16: return prog_data->prog_offset_16;
+   case 32: return prog_data->prog_offset_32;
+   default: return 0;
+   }
+}
+
+#define brw_wm_prog_data_prog_offset(prog_data, wm_state, ksp_idx) \
+   _brw_wm_prog_data_prog_offset(prog_data, \
+      brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx))
+
+static inline uint8_t
+_brw_wm_prog_data_dispatch_grf_start_reg(const struct brw_wm_prog_data *prog_data,
+                                         unsigned simd_width)
+{
+   switch (simd_width) {
+   case 8: return prog_data->base.dispatch_grf_start_reg;
+   case 16: return prog_data->dispatch_grf_start_reg_16;
+   case 32: return prog_data->dispatch_grf_start_reg_32;
+   default: return 0;
+   }
+}
+
+#define brw_wm_prog_data_dispatch_grf_start_reg(prog_data, wm_state, ksp_idx) \
+   _brw_wm_prog_data_dispatch_grf_start_reg(prog_data, \
+      brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx))
+
+static inline uint8_t
+_brw_wm_prog_data_reg_blocks(const struct brw_wm_prog_data *prog_data,
+                             unsigned simd_width)
+{
+   switch (simd_width) {
+   case 8: return prog_data->reg_blocks_8;
+   case 16: return prog_data->reg_blocks_16;
+   case 32: return prog_data->reg_blocks_32;
+   default: return 0;
+   }
+}
+
+#define brw_wm_prog_data_reg_blocks(prog_data, wm_state, ksp_idx) \
+   _brw_wm_prog_data_reg_blocks(prog_data, \
+      brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx))
+
 struct brw_push_const_block {
    unsigned dwords;     /* Dword count, not reg aligned */
    unsigned regs;
@@ -654,13 +858,11 @@ struct brw_push_const_block {
 struct brw_cs_prog_data {
    struct brw_stage_prog_data base;
 
-   GLuint dispatch_grf_start_reg_16;
    unsigned local_size[3];
    unsigned simd_size;
    unsigned threads;
    bool uses_barrier;
    bool uses_num_work_groups;
-   int thread_local_id_index;
 
    struct {
       struct brw_push_const_block cross_thread;
@@ -809,14 +1011,16 @@ void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
 /* brw_interpolation_map.c */
 void brw_setup_vue_interpolation(struct brw_vue_map *vue_map,
                                  struct nir_shader *nir,
-                                 struct brw_wm_prog_data *prog_data,
-                                 const struct gen_device_info *devinfo);
+                                 struct brw_wm_prog_data *prog_data);
 
 enum shader_dispatch_mode {
    DISPATCH_MODE_4X1_SINGLE = 0,
    DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
    DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
    DISPATCH_MODE_SIMD8 = 3,
+
+   DISPATCH_MODE_TCS_SINGLE_PATCH = 0,
+   DISPATCH_MODE_TCS_8_PATCH = 2,
 };
 
 /**
@@ -875,12 +1079,12 @@ struct brw_vs_prog_data {
    GLbitfield64 inputs_read;
    GLbitfield64 double_inputs_read;
 
-   unsigned nr_attributes;
    unsigned nr_attribute_slots;
 
    bool uses_vertexid;
    bool uses_instanceid;
-   bool uses_basevertex;
+   bool uses_is_indexed_draw;
+   bool uses_firstvertex;
    bool uses_baseinstance;
    bool uses_drawid;
 };
@@ -889,6 +1093,9 @@ struct brw_tcs_prog_data
 {
    struct brw_vue_prog_data base;
 
+   /** Should the non-SINGLE_PATCH payload provide primitive ID? */
+   bool include_primitive_id;
+
    /** Number vertices in output patch */
    int instances;
 };
@@ -985,6 +1192,18 @@ struct brw_clip_prog_data {
    uint32_t total_grf;
 };
 
+/* brw_any_prog_data is prog_data for any stage that maps to an API stage */
+union brw_any_prog_data {
+   struct brw_stage_prog_data base;
+   struct brw_vue_prog_data vue;
+   struct brw_vs_prog_data vs;
+   struct brw_tcs_prog_data tcs;
+   struct brw_tes_prog_data tes;
+   struct brw_gs_prog_data gs;
+   struct brw_wm_prog_data wm;
+   struct brw_cs_prog_data cs;
+};
+
 #define DEFINE_PROG_DATA_DOWNCAST(stage)                       \
 static inline struct brw_##stage##_prog_data *                 \
 brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
@@ -1008,6 +1227,27 @@ DEFINE_PROG_DATA_DOWNCAST(sf)
 struct brw_compiler *
 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo);
 
+/**
+ * Returns a compiler configuration for use with disk shader cache
+ *
+ * This value only needs to change for settings that can cause different
+ * program generation between two runs on the same hardware.
+ *
+ * For example, it doesn't need to be different for gen 8 and gen 9 hardware,
+ * but it does need to be different if INTEL_DEBUG=nocompact is or isn't used.
+ */
+uint64_t
+brw_get_compiler_config_value(const struct brw_compiler *compiler);
+
+unsigned
+brw_prog_data_size(gl_shader_stage stage);
+
+unsigned
+brw_prog_key_size(gl_shader_stage stage);
+
+void
+brw_prog_key_set_id(union brw_any_prog_key *key, gl_shader_stage, unsigned id);
+
 /**
  * Compile a vertex shader.
  *
@@ -1018,11 +1258,8 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
                void *mem_ctx,
                const struct brw_vs_prog_key *key,
                struct brw_vs_prog_data *prog_data,
-               const struct nir_shader *shader,
-               gl_clip_plane *clip_planes,
-               bool use_legacy_snorm_formula,
+               struct nir_shader *shader,
                int shader_time_index,
-               unsigned *final_assembly_size,
                char **error_str);
 
 /**
@@ -1036,9 +1273,8 @@ brw_compile_tcs(const struct brw_compiler *compiler,
                 void *mem_ctx,
                 const struct brw_tcs_prog_key *key,
                 struct brw_tcs_prog_data *prog_data,
-                const struct nir_shader *nir,
+                struct nir_shader *nir,
                 int shader_time_index,
-                unsigned *final_assembly_size,
                 char **error_str);
 
 /**
@@ -1052,10 +1288,9 @@ brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
                 const struct brw_tes_prog_key *key,
                 const struct brw_vue_map *input_vue_map,
                 struct brw_tes_prog_data *prog_data,
-                const struct nir_shader *shader,
+                struct nir_shader *shader,
                 struct gl_program *prog,
                 int shader_time_index,
-                unsigned *final_assembly_size,
                 char **error_str);
 
 /**
@@ -1068,10 +1303,9 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
                void *mem_ctx,
                const struct brw_gs_prog_key *key,
                struct brw_gs_prog_data *prog_data,
-               const struct nir_shader *shader,
+               struct nir_shader *shader,
                struct gl_program *prog,
                int shader_time_index,
-               unsigned *final_assembly_size,
                char **error_str);
 
 /**
@@ -1116,13 +1350,13 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
                void *mem_ctx,
                const struct brw_wm_prog_key *key,
                struct brw_wm_prog_data *prog_data,
-               const struct nir_shader *shader,
+               struct nir_shader *shader,
                struct gl_program *prog,
                int shader_time_index8,
                int shader_time_index16,
+               int shader_time_index32,
                bool allow_spilling,
                bool use_rep_send, struct brw_vue_map *vue_map,
-               unsigned *final_assembly_size,
                char **error_str);
 
 /**
@@ -1137,9 +1371,13 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
                struct brw_cs_prog_data *prog_data,
                const struct nir_shader *shader,
                int shader_time_index,
-               unsigned *final_assembly_size,
                char **error_str);
 
+void brw_debug_key_recompile(const struct brw_compiler *c, void *log,
+                             gl_shader_stage stage,
+                             const struct brw_base_prog_key *old_key,
+                             const struct brw_base_prog_key *key);
+
 static inline uint32_t
 encode_slm_size(unsigned gen, uint32_t bytes)
 {
@@ -1179,7 +1417,7 @@ encode_slm_size(unsigned gen, uint32_t bytes)
  * '2^n - 1' for some n.
  */
 static inline bool
-brw_stage_has_packed_dispatch(const struct gen_device_info *devinfo,
+brw_stage_has_packed_dispatch(ASSERTED const struct gen_device_info *devinfo,
                               gl_shader_stage stage,
                               const struct brw_stage_prog_data *prog_data)
 {
@@ -1188,7 +1426,7 @@ brw_stage_has_packed_dispatch(const struct gen_device_info *devinfo,
     * to do a full test run with brw_fs_test_dispatch_packing() hooked up to
     * the NIR front-end before changing this assertion.
     */
-   assert(devinfo->gen <= 10);
+   assert(devinfo->gen <= 11);
 
    switch (stage) {
    case MESA_SHADER_FRAGMENT: {
@@ -1221,6 +1459,35 @@ brw_stage_has_packed_dispatch(const struct gen_device_info *devinfo,
    }
 }
 
+/**
+ * Computes the first varying slot in the URB produced by the previous stage
+ * that is used in the next stage. We do this by testing the varying slots in
+ * the previous stage's vue map against the inputs read in the next stage.
+ *
+ * Note that:
+ *
+ * - Each URB offset contains two varying slots and we can only skip a
+ *   full offset if both slots are unused, so the value we return here is always
+ *   rounded down to the closest multiple of two.
+ *
+ * - gl_Layer and gl_ViewportIndex don't have their own varying slots, they are
+ *   part of the vue header, so if these are read we can't skip anything.
+ */
+static inline int
+brw_compute_first_urb_slot_required(uint64_t inputs_read,
+                                    const struct brw_vue_map *prev_stage_vue_map)
+{
+   if ((inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT)) == 0) {
+      for (int i = 0; i < prev_stage_vue_map->num_slots; i++) {
+         int varying = prev_stage_vue_map->slot_to_varying[i];
+         if (varying > 0 && (inputs_read & BITFIELD64_BIT(varying)) != 0)
+            return ROUND_DOWN_TO(i, 2);
+      }
+   }
+
+   return 0;
+}
+
 #ifdef __cplusplus
 } /* extern "C" */
 #endif