return (const unsigned *)p->store;
}
+const brw_shader_reloc *
+brw_get_shader_relocs(struct brw_codegen *p, unsigned *num_relocs)
+{
+ *num_relocs = p->num_relocs;
+ return p->relocs;
+}
+
bool brw_try_override_assembly(struct brw_codegen *p, int start_offset,
const char *identifier)
{