stats = stats ? stats + 1 : NULL;
}
+ g.add_const_data(shader->constant_data, shader->constant_data_size);
+
delete v8;
delete v16;
delete v32;
v->performance_analysis.require(), stats);
}
+ g.add_const_data(src_shader->constant_data, src_shader->constant_data_size);
+
ret = g.get_assembly();
delete v8;