fs_builder abld = bld.annotate("shader floats control execution mode");
unsigned mask, mode = brw_rnd_mode_from_nir(execution_mode, &mask);
+ if (mask == 0)
+ return;
+
abld.emit(SHADER_OPCODE_FLOAT_CONTROL_MODE, bld.null_reg_ud(),
brw_imm_d(mode), brw_imm_d(mask));
}