g.enable_debug(debug_name);
}
- g.generate_code(v.cfg, 8, v.shader_stats, stats);
+ g.generate_code(v.cfg, 8, v.shader_stats,
+ v.performance_analysis.require(), stats);
+ g.add_const_data(shader->constant_data, shader->constant_data_size);
assembly = g.get_assembly();
}
assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx,
shader, &prog_data->base,
- v.cfg, stats);
+ v.cfg,
+ v.performance_analysis.require(),
+ stats);
}
return assembly;