LRP(const dst_reg &dst, const src_reg &x, const src_reg &y,
const src_reg &a) const
{
- if (shader->devinfo->gen >= 6) {
+ if (shader->devinfo->gen >= 6 && shader->devinfo->gen <= 10) {
/* The LRP instruction actually does op1 * op0 + op2 * (1 - op0), so
* we need to reorder the operands.
*/