#include "brw_vec4.h"
#include "brw_cfg.h"
#include "brw_eu.h"
-#include "common/gen_debug.h"
+#include "dev/gen_debug.h"
using namespace brw;
brw_MOV(p, suboffset(stride(dst, 2, 2, 1), 3),
brw_imm_ud(src0.ud * src1.ud));
} else {
+ if (src1.file == BRW_IMMEDIATE_VALUE) {
+ src1 = brw_imm_uw(src1.ud);
+ }
brw_MUL(p, suboffset(stride(dst, 2, 2, 1), 3), stride(src0, 8, 2, 4),
retype(src1, BRW_REGISTER_TYPE_UW));
}
break;
case SHADER_OPCODE_MEMORY_FENCE:
- brw_memory_fence(p, dst, BRW_OPCODE_SEND);
+ brw_memory_fence(p, dst, src[0], BRW_OPCODE_SEND);
break;
case SHADER_OPCODE_FIND_LIVE_CHANNEL: {