struct brw_wm_prog_data *prog_data,
nir_shader *shader)
: fs_visitor(compiler, NULL, NULL, NULL,
- &prog_data->base, (struct gl_program *) NULL,
- shader, 16, -1) {}
+ &prog_data->base, shader, 16, -1) {}
};
if (print) {
fprintf(stderr, "= Before =\n");
- v->cfg->dump(v);
+ v->cfg->dump();
}
bool ret = v->opt_saturate_propagation();
if (print) {
fprintf(stderr, "\n= After =\n");
- v->cfg->dump(v);
+ v->cfg->dump();
}
return ret;