device->always_use_bindless =
env_var_as_boolean("ANV_ALWAYS_BINDLESS", false);
+ device->use_call_secondary =
+ device->use_softpin &&
+ !env_var_as_boolean("ANV_DISABLE_SECONDARY_CMD_BUFFER_CALLS", false);
+
/* We first got the A64 messages on broadwell and we can only use them if
* we can pass addresses directly into the shader which requires softpin.
*/