{
#ifdef ENABLE_SHADER_CACHE
char renderer[10];
- MAYBE_UNUSED int len = snprintf(renderer, sizeof(renderer), "anv_%04x",
+ ASSERTED int len = snprintf(renderer, sizeof(renderer), "anv_%04x",
device->chipset_id);
assert(len == sizeof(renderer) - 2);
util_vma_heap_free(&device->vma_lo, addr_48b, bo->size);
device->vma_lo_available += bo->size;
} else {
- MAYBE_UNUSED const struct anv_physical_device *physical_device =
+ ASSERTED const struct anv_physical_device *physical_device =
&device->instance->physicalDevice;
assert(addr_48b >= physical_device->memory.heaps[0].vma_start &&
addr_48b < (physical_device->memory.heaps[0].vma_start +