stage = __builtin_ffs(__tmp) - 1, __tmp; \
__tmp &= ~(1 << (stage)))
+enum anv_shader_reloc {
+ ANV_SHADER_RELOC_CONST_DATA_ADDR_LOW,
+ ANV_SHADER_RELOC_CONST_DATA_ADDR_HIGH,
+};
+
struct anv_pipeline_bind_map {
unsigned char surface_sha1[20];
unsigned char sampler_sha1[20];