bool has_exec_fence;
bool has_syncobj;
bool has_syncobj_wait;
+ bool has_syncobj_wait_available;
bool has_context_priority;
bool has_context_isolation;
bool has_mem_available;
bool has_bindless_images;
/** True if we can use bindless access for samplers */
bool has_bindless_samplers;
+ /** True if we can use timeline semaphores through execbuf */
+ bool has_exec_timeline;
/** True if we can read the GPU timestamp register
*
int anv_gem_get_context_param(int fd, int context, uint32_t param,
uint64_t *value);
int anv_gem_get_param(int fd, uint32_t param);
+uint64_t anv_gem_get_drm_cap(int fd, uint32_t capability);
int anv_gem_get_tiling(struct anv_device *device, uint32_t gem_handle);
bool anv_gem_get_bit6_swizzle(int fd, uint32_t tiling);
int anv_gem_gpu_get_reset_stats(struct anv_device *device,
void anv_gem_syncobj_reset(struct anv_device *device, uint32_t handle);
bool anv_gem_supports_syncobj_wait(int fd);
int anv_gem_syncobj_wait(struct anv_device *device,
- uint32_t *handles, uint32_t num_handles,
+ const uint32_t *handles, uint32_t num_handles,
int64_t abs_timeout_ns, bool wait_all);
+int anv_gem_syncobj_timeline_wait(struct anv_device *device,
+ const uint32_t *handles, const uint64_t *points,
+ uint32_t num_items, int64_t abs_timeout_ns,
+ bool wait_all, bool wait_materialize);
+int anv_gem_syncobj_timeline_signal(struct anv_device *device,
+ const uint32_t *handles, const uint64_t *points,
+ uint32_t num_items);
+int anv_gem_syncobj_timeline_query(struct anv_device *device,
+ const uint32_t *handles, uint64_t *points,
+ uint32_t num_items);
uint64_t anv_vma_alloc(struct anv_device *device,
uint64_t size, uint64_t align,