struct anv_vertex_binding {
struct anv_buffer * buffer;
VkDeviceSize offset;
+ VkDeviceSize stride;
+ VkDeviceSize size;
};
struct anv_xfb_binding {
VkCompareOp depth_compare_op;
bool depth_bounds_test_enable;
bool stencil_test_enable;
+ bool dyn_vbo_stride;
+ bool dyn_vbo_size;
};
extern const struct anv_dynamic_state default_dynamic_state;