/** Dynamic offsets for dynamic UBOs and SSBOs */
uint32_t dynamic_offsets[MAX_DYNAMIC_BUFFERS];
- uint64_t push_reg_mask;
+ /* Robust access pushed registers. */
+ uint64_t push_reg_mask[MESA_SHADER_STAGES];
/** Pad out to a multiple of 32 bytes */
uint32_t pad[2];