struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
struct anv_dynamic_state *d = &cmd_buffer->state.gfx.dynamic;
- static const uint32_t vk_to_gen_cullmode[] = {
- [VK_CULL_MODE_NONE] = CULLMODE_NONE,
- [VK_CULL_MODE_FRONT_BIT] = CULLMODE_FRONT,
- [VK_CULL_MODE_BACK_BIT] = CULLMODE_BACK,
- [VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH
- };
- static const uint32_t vk_to_gen_front_face[] = {
- [VK_FRONT_FACE_COUNTER_CLOCKWISE] = 1,
- [VK_FRONT_FACE_CLOCKWISE] = 0
- };
-
- static const uint32_t vk_to_gen_compare_op[] = {
- [VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER,
- [VK_COMPARE_OP_LESS] = PREFILTEROPLESS,
- [VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL,
- [VK_COMPARE_OP_LESS_OR_EQUAL] = PREFILTEROPLEQUAL,
- [VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER,
- [VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL,
- [VK_COMPARE_OP_GREATER_OR_EQUAL] = PREFILTEROPGEQUAL,
- [VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS,
- };
-
- static const uint32_t vk_to_gen_stencil_op[] = {
- [VK_STENCIL_OP_KEEP] = STENCILOP_KEEP,
- [VK_STENCIL_OP_ZERO] = STENCILOP_ZERO,
- [VK_STENCIL_OP_REPLACE] = STENCILOP_REPLACE,
- [VK_STENCIL_OP_INCREMENT_AND_CLAMP] = STENCILOP_INCRSAT,
- [VK_STENCIL_OP_DECREMENT_AND_CLAMP] = STENCILOP_DECRSAT,
- [VK_STENCIL_OP_INVERT] = STENCILOP_INVERT,
- [VK_STENCIL_OP_INCREMENT_AND_WRAP] = STENCILOP_INCR,
- [VK_STENCIL_OP_DECREMENT_AND_WRAP] = STENCILOP_DECR,
- };
-
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
ANV_CMD_DIRTY_RENDER_TARGETS |
ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH |
.GlobalDepthOffsetConstant = d->depth_bias.bias,
.GlobalDepthOffsetScale = d->depth_bias.slope,
.GlobalDepthOffsetClamp = d->depth_bias.clamp,
- .FrontWinding = vk_to_gen_front_face[d->front_face],
- .CullMode = vk_to_gen_cullmode[d->cull_mode],
+ .FrontWinding = genX(vk_to_gen_front_face)[d->front_face],
+ .CullMode = genX(vk_to_gen_cullmode)[d->cull_mode],
};
GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
.DepthTestEnable = d->depth_test_enable,
.DepthBufferWriteEnable = d->depth_test_enable && d->depth_write_enable,
- .DepthTestFunction = vk_to_gen_compare_op[d->depth_compare_op],
+ .DepthTestFunction = genX(vk_to_gen_compare_op)[d->depth_compare_op],
.StencilTestEnable = d->stencil_test_enable,
- .StencilFailOp = vk_to_gen_stencil_op[d->stencil_op.front.fail_op],
- .StencilPassDepthPassOp = vk_to_gen_stencil_op[d->stencil_op.front.pass_op],
- .StencilPassDepthFailOp = vk_to_gen_stencil_op[d->stencil_op.front.depth_fail_op],
- .StencilTestFunction = vk_to_gen_compare_op[d->stencil_op.front.compare_op],
- .BackfaceStencilFailOp = vk_to_gen_stencil_op[d->stencil_op.back.fail_op],
- .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[d->stencil_op.back.pass_op],
- .BackfaceStencilPassDepthFailOp = vk_to_gen_stencil_op[d->stencil_op.back.depth_fail_op],
- .BackfaceStencilTestFunction = vk_to_gen_compare_op[d->stencil_op.back.compare_op],
+ .StencilFailOp = genX(vk_to_gen_stencil_op)[d->stencil_op.front.fail_op],
+ .StencilPassDepthPassOp = genX(vk_to_gen_stencil_op)[d->stencil_op.front.pass_op],
+ .StencilPassDepthFailOp = genX(vk_to_gen_stencil_op)[d->stencil_op.front.depth_fail_op],
+ .StencilTestFunction = genX(vk_to_gen_compare_op)[d->stencil_op.front.compare_op],
+ .BackfaceStencilFailOp = genX(vk_to_gen_stencil_op)[d->stencil_op.back.fail_op],
+ .BackfaceStencilPassDepthPassOp = genX(vk_to_gen_stencil_op)[d->stencil_op.back.pass_op],
+ .BackfaceStencilPassDepthFailOp = genX(vk_to_gen_stencil_op)[d->stencil_op.back.depth_fail_op],
+ .BackfaceStencilTestFunction = genX(vk_to_gen_compare_op)[d->stencil_op.back.compare_op],
};
GENX(DEPTH_STENCIL_STATE_pack)(NULL, depth_stencil_dw, &depth_stencil);
}
}
- static const uint32_t vk_to_gen_primitive_type[] = {
- [VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST,
- [VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST,
- [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP,
- [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST,
- [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
- [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
- [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
- [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
- [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
- [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
- };
-
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY)) {
uint32_t topology;
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
topology = d->primitive_topology;
else
- topology = vk_to_gen_primitive_type[d->primitive_topology];
+ topology = genX(vk_to_gen_primitive_type)[d->primitive_topology];
cmd_buffer->state.gfx.primitive_topology = topology;
}