state->render_pass_states =
anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
num_states * ss_stride, isl_dev->ss.align);
+ if (state->render_pass_states.map == NULL) {
+ return anv_batch_set_error(&cmd_buffer->batch,
+ VK_ERROR_OUT_OF_DEVICE_MEMORY);
+ }
struct anv_state next_state = state->render_pass_states;
next_state.alloc_size = isl_dev->ss.size;