util/vulkan: Move Vulkan utilities to src/vulkan/util
[mesa.git] / src / intel / vulkan / genX_cmd_buffer.c
index 7af2b316795e02e85b5213e73cd19c56e40bde86..59430a24eb9ad7256b1048a0069ce9e5240c183e 100644 (file)
@@ -26,6 +26,7 @@
 
 #include "anv_private.h"
 #include "vk_format_info.h"
+#include "vk_util.h"
 
 #include "common/gen_l3_config.h"
 #include "genxml/gen_macros.h"
@@ -50,6 +51,17 @@ emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
    }
 }
 
+#if GEN_IS_HASWELL || GEN_GEN >= 8
+static void
+emit_lrr(struct anv_batch *batch, uint32_t dst, uint32_t src)
+{
+   anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_REG), lrr) {
+      lrr.SourceRegisterAddress        = src;
+      lrr.DestinationRegisterAddress   = dst;
+   }
+}
+#endif
+
 void
 genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
 {
@@ -79,7 +91,7 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
       sba.SurfaceStateBaseAddressModifyEnable = true;
 
       sba.DynamicStateBaseAddress =
-         (struct anv_address) { &device->dynamic_state_block_pool.bo, 0 };
+         (struct anv_address) { &device->dynamic_state_pool.block_pool.bo, 0 };
       sba.DynamicStateMemoryObjectControlState = GENX(MOCS);
       sba.DynamicStateBaseAddressModifyEnable = true;
 
@@ -88,7 +100,7 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
       sba.IndirectObjectBaseAddressModifyEnable = true;
 
       sba.InstructionBaseAddress =
-         (struct anv_address) { &device->instruction_block_pool.bo, 0 };
+         (struct anv_address) { &device->instruction_state_pool.block_pool.bo, 0 };
       sba.InstructionMemoryObjectControlState = GENX(MOCS);
       sba.InstructionBaseAddressModifyEnable = true;
 
@@ -159,8 +171,11 @@ add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer,
 {
    const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
 
-   anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
-                      state.offset + isl_dev->ss.addr_offset, bo, offset);
+   VkResult result =
+      anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
+                         state.offset + isl_dev->ss.addr_offset, bo, offset);
+   if (result != VK_SUCCESS)
+      anv_batch_set_error(&cmd_buffer->batch, result);
 }
 
 static void
@@ -171,9 +186,7 @@ add_image_view_relocs(struct anv_cmd_buffer *cmd_buffer,
 {
    const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
 
-   anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
-                      state.offset + isl_dev->ss.addr_offset,
-                      iview->bo, iview->offset);
+   add_surface_state_reloc(cmd_buffer, state, iview->bo, iview->offset);
 
    if (aux_usage != ISL_AUX_USAGE_NONE) {
       uint32_t aux_offset = iview->offset + iview->image->aux_surface.offset;
@@ -186,9 +199,13 @@ add_image_view_relocs(struct anv_cmd_buffer *cmd_buffer,
       uint32_t *aux_addr_dw = state.map + isl_dev->ss.aux_addr_offset;
       aux_offset += *aux_addr_dw & 0xfff;
 
-      anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
-                         state.offset + isl_dev->ss.aux_addr_offset,
-                         iview->bo, aux_offset);
+      VkResult result =
+         anv_reloc_list_add(&cmd_buffer->surface_relocs,
+                            &cmd_buffer->pool->alloc,
+                            state.offset + isl_dev->ss.aux_addr_offset,
+                            iview->bo, aux_offset);
+      if (result != VK_SUCCESS)
+         anv_batch_set_error(&cmd_buffer->batch, result);
    }
 }
 
@@ -222,6 +239,11 @@ color_attachment_compute_aux_usage(struct anv_device *device,
       att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
       att_state->fast_clear = false;
       return;
+   } else if (iview->image->aux_usage == ISL_AUX_USAGE_MCS) {
+      att_state->aux_usage = ISL_AUX_USAGE_MCS;
+      att_state->input_aux_usage = ISL_AUX_USAGE_MCS;
+      att_state->fast_clear = false;
+      return;
    }
 
    assert(iview->image->aux_surface.isl.usage & ISL_SURF_USAGE_CCS_BIT);
@@ -281,27 +303,21 @@ color_attachment_compute_aux_usage(struct anv_device *device,
       att_state->input_aux_usage = ISL_AUX_USAGE_CCS_E;
    } else if (att_state->fast_clear) {
       att_state->aux_usage = ISL_AUX_USAGE_CCS_D;
-      if (GEN_GEN >= 9 &&
-          !isl_format_supports_ccs_e(&device->info, iview->isl.format)) {
-         /* From the Sky Lake PRM, RENDER_SURFACE_STATE::AuxiliarySurfaceMode:
-          *
-          *    "If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D
-          *    setting is only allowed if Surface Format supported for Fast
-          *    Clear. In addition, if the surface is bound to the sampling
-          *    engine, Surface Format must be supported for Render Target
-          *    Compression for surfaces bound to the sampling engine."
-          *
-          * In other words, we can't sample from a fast-cleared image if it
-          * doesn't also support color compression.
-          */
-         att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
-      } else if (GEN_GEN == 8) {
-         /* Broadwell can sample from fast-cleared images */
+      /* From the Sky Lake PRM, RENDER_SURFACE_STATE::AuxiliarySurfaceMode:
+       *
+       *    "If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D
+       *    setting is only allowed if Surface Format supported for Fast
+       *    Clear. In addition, if the surface is bound to the sampling
+       *    engine, Surface Format must be supported for Render Target
+       *    Compression for surfaces bound to the sampling engine."
+       *
+       * In other words, we can only sample from a fast-cleared image if it
+       * also supports color compression.
+       */
+      if (isl_format_supports_ccs_e(&device->info, iview->isl.format))
          att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D;
-      } else {
-         /* Ivy Bridge and Haswell cannot */
+      else
          att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
-      }
    } else {
       att_state->aux_usage = ISL_AUX_USAGE_NONE;
       att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
@@ -321,27 +337,6 @@ need_input_attachment_state(const struct anv_render_pass_attachment *att)
    return vk_format_is_color(att->format);
 }
 
-static enum isl_aux_usage
-layout_to_hiz_usage(VkImageLayout layout, uint8_t samples)
-{
-   switch (layout) {
-   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
-      return ISL_AUX_USAGE_HIZ;
-   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
-   case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
-      if (anv_can_sample_with_hiz(GEN_GEN, samples))
-         return ISL_AUX_USAGE_HIZ;
-      /* Fall-through */
-   case VK_IMAGE_LAYOUT_GENERAL:
-      /* This buffer could be used as a source or destination in a transfer
-       * operation. Transfer operations current don't perform HiZ-enabled reads
-       * and writes.
-       */
-   default:
-      return ISL_AUX_USAGE_NONE;
-   }
-}
-
 /* Transitions a HiZ-enabled depth buffer from one layout to another. Unless
  * the initial layout is undefined, the HiZ buffer and depth buffer will
  * represent the same data at the end of this operation.
@@ -354,57 +349,67 @@ transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer,
 {
    assert(image);
 
-   if (image->aux_usage != ISL_AUX_USAGE_HIZ || final_layout == initial_layout)
+   /* A transition is a no-op if HiZ is not enabled, or if the initial and
+    * final layouts are equal.
+    *
+    * The undefined layout indicates that the user doesn't care about the data
+    * that's currently in the buffer. Therefore, a data-preserving resolve
+    * operation is not needed.
+    */
+   if (image->aux_usage != ISL_AUX_USAGE_HIZ || initial_layout == final_layout)
       return;
 
-   const bool hiz_enabled = layout_to_hiz_usage(initial_layout, image->samples) ==
-                            ISL_AUX_USAGE_HIZ;
-   const bool enable_hiz = layout_to_hiz_usage(final_layout, image->samples) ==
-                           ISL_AUX_USAGE_HIZ;
+   const bool hiz_enabled = ISL_AUX_USAGE_HIZ ==
+      anv_layout_to_aux_usage(&cmd_buffer->device->info, image, image->aspects,
+                              initial_layout);
+   const bool enable_hiz = ISL_AUX_USAGE_HIZ ==
+      anv_layout_to_aux_usage(&cmd_buffer->device->info, image, image->aspects,
+                              final_layout);
 
    enum blorp_hiz_op hiz_op;
-   if (initial_layout == VK_IMAGE_LAYOUT_UNDEFINED) {
-      /* We've already initialized the aux HiZ buffer at BindImageMemory time,
-       * so there's no need to perform a HIZ resolve or clear to avoid GPU hangs.
-       * This initial layout indicates that the user doesn't care about the data
-       * that's currently in the buffer, so resolves are not necessary except
-       * for the special case noted below.
-       */
-      hiz_op = BLORP_HIZ_OP_NONE;
-   } else if (hiz_enabled && !enable_hiz) {
+   if (hiz_enabled && !enable_hiz) {
       hiz_op = BLORP_HIZ_OP_DEPTH_RESOLVE;
    } else if (!hiz_enabled && enable_hiz) {
       hiz_op = BLORP_HIZ_OP_HIZ_RESOLVE;
    } else {
       assert(hiz_enabled == enable_hiz);
-      /* If the same buffer will be used, no resolves are necessary except for
-       * the special case noted below.
-       */
+      /* If the same buffer will be used, no resolves are necessary. */
       hiz_op = BLORP_HIZ_OP_NONE;
    }
 
    if (hiz_op != BLORP_HIZ_OP_NONE)
       anv_gen8_hiz_op_resolve(cmd_buffer, image, hiz_op);
+}
+
+static void
+transition_color_buffer(struct anv_cmd_buffer *cmd_buffer,
+                        const struct anv_image *image,
+                        VkImageLayout initial_layout,
+                        VkImageLayout final_layout,
+                        const struct isl_view *view,
+                        const VkImageSubresourceRange *subresourceRange)
+{
+   if (image->aux_usage != ISL_AUX_USAGE_CCS_E)
+      return;
 
-   /* Images that have sampling with HiZ enabled cause all shader sampling to
-    * load data with the HiZ buffer. Therefore, in the case of transitioning to
-    * the general layout - which currently routes all writes to the depth
-    * buffer - we must ensure that the HiZ buffer remains consistent with the
-    * depth buffer by performing an additional HIZ resolve if the operation
-    * required by this transition was not already a HiZ resolve.
+   if (initial_layout != VK_IMAGE_LAYOUT_UNDEFINED &&
+       initial_layout != VK_IMAGE_LAYOUT_PREINITIALIZED)
+      return;
+
+#if GEN_GEN >= 9
+   /* We're transitioning from an undefined layout so it doesn't really matter
+    * what data ends up in the color buffer.  We do, however, need to ensure
+    * that the CCS has valid data in it.  One easy way to do that is to
+    * fast-clear the specified range.
     */
-   if (final_layout == VK_IMAGE_LAYOUT_GENERAL &&
-       anv_can_sample_with_hiz(GEN_GEN, image->samples) &&
-       hiz_op != BLORP_HIZ_OP_HIZ_RESOLVE) {
-      anv_gen8_hiz_op_resolve(cmd_buffer, image, BLORP_HIZ_OP_HIZ_RESOLVE);
-   }
+   anv_image_ccs_clear(cmd_buffer, image, view, subresourceRange);
+#endif
 }
 
-
 /**
  * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
  */
-static void
+static VkResult
 genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
                                    struct anv_render_pass *pass,
                                    const VkRenderPassBeginInfo *begin)
@@ -416,7 +421,7 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
 
    if (pass->attachment_count == 0) {
       state->attachments = NULL;
-      return;
+      return VK_SUCCESS;
    }
 
    state->attachments = vk_alloc(&cmd_buffer->pool->alloc,
@@ -424,27 +429,20 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
                                       sizeof(state->attachments[0]),
                                  8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
    if (state->attachments == NULL) {
-      /* FIXME: Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */
-      abort();
+      /* Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */
+      return anv_batch_set_error(&cmd_buffer->batch,
+                                 VK_ERROR_OUT_OF_HOST_MEMORY);
    }
 
-   bool need_null_state = false;
-   unsigned num_states = 0;
+   /* Reserve one for the NULL state. */
+   unsigned num_states = 1;
    for (uint32_t i = 0; i < pass->attachment_count; ++i) {
-      if (vk_format_is_color(pass->attachments[i].format)) {
+      if (vk_format_is_color(pass->attachments[i].format))
          num_states++;
-      } else {
-         /* We need a null state for any depth-stencil-only subpasses.
-          * Importantly, this includes depth/stencil clears so we create one
-          * whenever we have depth or stencil
-          */
-         need_null_state = true;
-      }
 
       if (need_input_attachment_state(&pass->attachments[i]))
          num_states++;
    }
-   num_states += need_null_state;
 
    const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align);
    state->render_pass_states =
@@ -454,11 +452,9 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
    struct anv_state next_state = state->render_pass_states;
    next_state.alloc_size = isl_dev->ss.size;
 
-   if (need_null_state) {
-      state->null_surface_state = next_state;
-      next_state.offset += ss_stride;
-      next_state.map += ss_stride;
-   }
+   state->null_surface_state = next_state;
+   next_state.offset += ss_stride;
+   next_state.map += ss_stride;
 
    for (uint32_t i = 0; i < pass->attachment_count; ++i) {
       if (vk_format_is_color(pass->attachments[i].format)) {
@@ -480,24 +476,22 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
       ANV_FROM_HANDLE(anv_framebuffer, framebuffer, begin->framebuffer);
       assert(pass->attachment_count == framebuffer->attachment_count);
 
-      if (need_null_state) {
-         struct GENX(RENDER_SURFACE_STATE) null_ss = {
-            .SurfaceType = SURFTYPE_NULL,
-            .SurfaceArray = framebuffer->layers > 0,
-            .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
+      struct GENX(RENDER_SURFACE_STATE) null_ss = {
+         .SurfaceType = SURFTYPE_NULL,
+         .SurfaceArray = framebuffer->layers > 0,
+         .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
 #if GEN_GEN >= 8
-            .TileMode = YMAJOR,
+         .TileMode = YMAJOR,
 #else
-            .TiledSurface = true,
+         .TiledSurface = true,
 #endif
-            .Width = framebuffer->width - 1,
-            .Height = framebuffer->height - 1,
-            .Depth = framebuffer->layers - 1,
-            .RenderTargetViewExtent = framebuffer->layers - 1,
-         };
-         GENX(RENDER_SURFACE_STATE_pack)(NULL, state->null_surface_state.map,
-                                         &null_ss);
-      }
+         .Width = framebuffer->width - 1,
+         .Height = framebuffer->height - 1,
+         .Depth = framebuffer->layers - 1,
+         .RenderTargetViewExtent = framebuffer->layers - 1,
+      };
+      GENX(RENDER_SURFACE_STATE_pack)(NULL, state->null_surface_state.map,
+                                      &null_ss);
 
       for (uint32_t i = 0; i < pass->attachment_count; ++i) {
          struct anv_render_pass_attachment *att = &pass->attachments[i];
@@ -527,7 +521,7 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
             state->attachments[i].clear_value = begin->pClearValues[i];
 
          struct anv_image_view *iview = framebuffer->attachments[i];
-         assert(iview->vk_format == att->format);
+         anv_assert(iview->vk_format == att->format);
 
          union isl_color_value clear_color = { .u32 = { 0, } };
          if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
@@ -552,12 +546,11 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
                                   state->attachments[i].aux_usage,
                                   state->attachments[i].color_rt_state);
          } else {
-            if (iview->image->aux_usage == ISL_AUX_USAGE_HIZ) {
-               state->attachments[i].aux_usage =
-                  layout_to_hiz_usage(att->initial_layout, iview->image->samples);
-            } else {
-               state->attachments[i].aux_usage = ISL_AUX_USAGE_NONE;
-            }
+            /* This field will be initialized after the first subpass
+             * transition.
+             */
+            state->attachments[i].aux_usage = ISL_AUX_USAGE_NONE;
+
             state->attachments[i].input_aux_usage = ISL_AUX_USAGE_NONE;
          }
 
@@ -581,6 +574,8 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
 
       anv_state_flush(cmd_buffer->device, state->render_pass_states);
    }
+
+   return VK_SUCCESS;
 }
 
 VkResult
@@ -613,6 +608,19 @@ genX(BeginCommandBuffer)(
 
    genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
 
+   /* We sometimes store vertex data in the dynamic state buffer for blorp
+    * operations and our dynamic state stream may re-use data from previous
+    * command buffers.  In order to prevent stale cache data, we flush the VF
+    * cache.  We could do this on every blorp call but that's not really
+    * needed as all of the data will get written by the CPU prior to the GPU
+    * executing anything.  The chances are fairly high that they will use
+    * blorp at least once per primary command buffer so it shouldn't be
+    * wasted.
+    */
+   if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY)
+      cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
+
+   VkResult result = VK_SUCCESS;
    if (cmd_buffer->usage_flags &
        VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
       cmd_buffer->state.pass =
@@ -621,13 +629,13 @@ genX(BeginCommandBuffer)(
          &cmd_buffer->state.pass->subpasses[pBeginInfo->pInheritanceInfo->subpass];
       cmd_buffer->state.framebuffer = NULL;
 
-      genX(cmd_buffer_setup_attachments)(cmd_buffer, cmd_buffer->state.pass,
-                                         NULL);
+      result = genX(cmd_buffer_setup_attachments)(cmd_buffer,
+                                                  cmd_buffer->state.pass, NULL);
 
       cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
    }
 
-   return VK_SUCCESS;
+   return result;
 }
 
 VkResult
@@ -636,6 +644,9 @@ genX(EndCommandBuffer)(
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 
+   if (anv_batch_has_error(&cmd_buffer->batch))
+      return cmd_buffer->batch.status;
+
    /* We want every command buffer to start with the PMA fix in a known state,
     * so we disable it at the end of the command buffer.
     */
@@ -658,15 +669,24 @@ genX(CmdExecuteCommands)(
 
    assert(primary->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
 
+   if (anv_batch_has_error(&primary->batch))
+      return;
+
    /* The secondary command buffers will assume that the PMA fix is disabled
     * when they begin executing.  Make sure this is true.
     */
    genX(cmd_buffer_enable_pma_fix)(primary, false);
 
+   /* The secondary command buffer doesn't know which textures etc. have been
+    * flushed prior to their execution.  Apply those flushes now.
+    */
+   genX(cmd_buffer_apply_pipe_flushes)(primary);
+
    for (uint32_t i = 0; i < commandBufferCount; i++) {
       ANV_FROM_HANDLE(anv_cmd_buffer, secondary, pCmdBuffers[i]);
 
       assert(secondary->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
+      assert(!anv_batch_has_error(&secondary->batch));
 
       if (secondary->usage_flags &
           VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
@@ -674,7 +694,8 @@ genX(CmdExecuteCommands)(
           * copy the surface states for the current subpass into the storage
           * we allocated for them in BeginCommandBuffer.
           */
-         struct anv_bo *ss_bo = &primary->device->surface_state_block_pool.bo;
+         struct anv_bo *ss_bo =
+            &primary->device->surface_state_pool.block_pool.bo;
          struct anv_state src_state = primary->state.render_pass_states;
          struct anv_state dst_state = secondary->state.render_pass_states;
          assert(src_state.alloc_size == dst_state.alloc_size);
@@ -944,7 +965,6 @@ void genX(CmdPipelineBarrier)(
     const VkImageMemoryBarrier*                 pImageMemoryBarriers)
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   uint32_t b;
 
    /* XXX: Right now, we're really dumb and just flush whatever categories
     * the app asks for.  One of these days we may make this a bit better
@@ -973,52 +993,19 @@ void genX(CmdPipelineBarrier)(
                                  pImageMemoryBarriers[i].oldLayout,
                                  pImageMemoryBarriers[i].newLayout);
       }
-   }
-
-   enum anv_pipe_bits pipe_bits = 0;
-
-   for_each_bit(b, src_flags) {
-      switch ((VkAccessFlagBits)(1 << b)) {
-      case VK_ACCESS_SHADER_WRITE_BIT:
-         pipe_bits |= ANV_PIPE_DATA_CACHE_FLUSH_BIT;
-         break;
-      case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT:
-         pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
-         break;
-      case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT:
-         pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
-         break;
-      case VK_ACCESS_TRANSFER_WRITE_BIT:
-         pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
-         pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
-         break;
-      default:
-         break; /* Nothing to do */
-      }
-   }
-
-   for_each_bit(b, dst_flags) {
-      switch ((VkAccessFlagBits)(1 << b)) {
-      case VK_ACCESS_INDIRECT_COMMAND_READ_BIT:
-      case VK_ACCESS_INDEX_READ_BIT:
-      case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT:
-         pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
-         break;
-      case VK_ACCESS_UNIFORM_READ_BIT:
-         pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
-         pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
-         break;
-      case VK_ACCESS_SHADER_READ_BIT:
-      case VK_ACCESS_INPUT_ATTACHMENT_READ_BIT:
-      case VK_ACCESS_TRANSFER_READ_BIT:
-         pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
-         break;
-      default:
-         break; /* Nothing to do */
+      if (pImageMemoryBarriers[i].subresourceRange.aspectMask &
+          VK_IMAGE_ASPECT_COLOR_BIT) {
+         transition_color_buffer(cmd_buffer, image,
+                                 pImageMemoryBarriers[i].oldLayout,
+                                 pImageMemoryBarriers[i].newLayout,
+                                 NULL,
+                                 &pImageMemoryBarriers[i].subresourceRange);
       }
    }
 
-   cmd_buffer->state.pending_pipe_bits |= pipe_bits;
+   cmd_buffer->state.pending_pipe_bits |=
+      anv_pipe_flush_bits_for_access_flags(src_flags) |
+      anv_pipe_invalidate_bits_for_access_flags(dst_flags);
 }
 
 static void
@@ -1167,8 +1154,20 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
          assert(stage == MESA_SHADER_FRAGMENT);
          assert(binding->binding == 0);
          if (binding->index < subpass->color_count) {
-            const unsigned att = subpass->color_attachments[binding->index];
-            surface_state = cmd_buffer->state.attachments[att].color_rt_state;
+            const unsigned att =
+               subpass->color_attachments[binding->index].attachment;
+
+            /* From the Vulkan 1.0.46 spec:
+             *
+             *    "If any color or depth/stencil attachments are
+             *    VK_ATTACHMENT_UNUSED, then no writes occur for those
+             *    attachments."
+             */
+            if (att == VK_ATTACHMENT_UNUSED) {
+               surface_state = cmd_buffer->state.null_surface_state;
+            } else {
+               surface_state = cmd_buffer->state.attachments[att].color_rt_state;
+            }
          } else {
             surface_state = cmd_buffer->state.null_surface_state;
          }
@@ -1189,24 +1188,25 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
 
       case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
       case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
-         surface_state = desc->image_view->sampler_surface_state;
+         surface_state = desc->aux_usage == ISL_AUX_USAGE_NONE ?
+            desc->image_view->no_aux_sampler_surface_state :
+            desc->image_view->sampler_surface_state;
          assert(surface_state.alloc_size);
          add_image_view_relocs(cmd_buffer, desc->image_view,
-                               desc->image_view->image->aux_usage,
-                               surface_state);
+                               desc->aux_usage, surface_state);
          break;
-
       case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
          assert(stage == MESA_SHADER_FRAGMENT);
          if (desc->image_view->aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) {
             /* For depth and stencil input attachments, we treat it like any
              * old texture that a user may have bound.
              */
-            surface_state = desc->image_view->sampler_surface_state;
+            surface_state = desc->aux_usage == ISL_AUX_USAGE_NONE ?
+               desc->image_view->no_aux_sampler_surface_state :
+               desc->image_view->sampler_surface_state;
             assert(surface_state.alloc_size);
             add_image_view_relocs(cmd_buffer, desc->image_view,
-                                  desc->image_view->image->aux_usage,
-                                  surface_state);
+                                  desc->aux_usage, surface_state);
          } else {
             /* For color input attachments, we create the surface state at
              * vkBeginRenderPass time so that we can include aux and clear
@@ -1214,7 +1214,7 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
              */
             assert(binding->input_attachment_index < subpass->input_count);
             const unsigned subpass_att = binding->input_attachment_index;
-            const unsigned att = subpass->input_attachments[subpass_att];
+            const unsigned att = subpass->input_attachments[subpass_att].attachment;
             surface_state = cmd_buffer->state.attachments[att].input_att_state;
          }
          break;
@@ -1238,8 +1238,6 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
 
       case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
       case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
-      case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
-      case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
       case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
          surface_state = desc->buffer_view->surface_state;
          assert(surface_state.alloc_size);
@@ -1248,6 +1246,34 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
                                  desc->buffer_view->offset);
          break;
 
+      case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+      case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
+         uint32_t dynamic_offset_idx =
+            pipeline->layout->set[binding->set].dynamic_offset_start +
+            set->layout->binding[binding->binding].dynamic_offset_index +
+            binding->index;
+
+         /* Compute the offset within the buffer */
+         uint64_t offset = desc->offset +
+            cmd_buffer->state.dynamic_offsets[dynamic_offset_idx];
+         /* Clamp to the buffer size */
+         offset = MIN2(offset, desc->buffer->size);
+         /* Clamp the range to the buffer size */
+         uint32_t range = MIN2(desc->range, desc->buffer->size - offset);
+
+         surface_state =
+            anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64);
+         enum isl_format format =
+            anv_isl_format_for_descriptor_type(desc->type);
+
+         anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
+                                       format, offset, range, 1);
+         add_surface_state_reloc(cmd_buffer, surface_state,
+                                 desc->buffer->bo,
+                                 desc->buffer->offset + offset);
+         break;
+      }
+
       case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
          surface_state = (binding->write_only)
             ? desc->buffer_view->writeonly_storage_surface_state
@@ -1357,7 +1383,8 @@ flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
       assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
 
       result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
-      assert(result == VK_SUCCESS);
+      if (result != VK_SUCCESS)
+         return 0;
 
       /* Re-emit state base addresses so we get the new surface state base
        * address before we start emitting binding tables etc.
@@ -1368,12 +1395,16 @@ flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
       dirty |= cmd_buffer->state.pipeline->active_stages;
       anv_foreach_stage(s, dirty) {
          result = emit_samplers(cmd_buffer, s, &cmd_buffer->state.samplers[s]);
-         if (result != VK_SUCCESS)
-            return result;
+         if (result != VK_SUCCESS) {
+            anv_batch_set_error(&cmd_buffer->batch, result);
+            return 0;
+         }
          result = emit_binding_table(cmd_buffer, s,
                                      &cmd_buffer->state.binding_tables[s]);
-         if (result != VK_SUCCESS)
-            return result;
+         if (result != VK_SUCCESS) {
+            anv_batch_set_error(&cmd_buffer->batch, result);
+            return 0;
+         }
       }
    }
 
@@ -1451,11 +1482,11 @@ cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
             c._3DCommandSubOpcode = push_constant_opcodes[stage],
             c.ConstantBody = (struct GENX(3DSTATE_CONSTANT_BODY)) {
 #if GEN_GEN >= 9
-               .PointerToConstantBuffer2 = { &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset },
-               .ConstantBuffer2ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
+               .Buffer[2] = { &cmd_buffer->device->dynamic_state_pool.block_pool.bo, state.offset },
+               .ReadLength[2] = DIV_ROUND_UP(state.alloc_size, 32),
 #else
-               .PointerToConstantBuffer0 = { .offset = state.offset },
-               .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
+               .Buffer[0] = { .offset = state.offset },
+               .ReadLength[0] = DIV_ROUND_UP(state.alloc_size, 32),
 #endif
             };
          }
@@ -1501,7 +1532,12 @@ genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
             .MemoryObjectControlState = GENX(MOCS),
 #else
             .BufferAccessType = pipeline->instancing_enable[vb] ? INSTANCEDATA : VERTEXDATA,
-            .InstanceDataStepRate = 1,
+            /* Our implementation of VK_KHR_multiview uses instancing to draw
+             * the different views.  If the client asks for instancing, we
+             * need to use the Instance Data Step Rate to ensure that we
+             * repeat the client's per-instance data once for each view.
+             */
+            .InstanceDataStepRate = anv_subpass_view_count(pipeline->subpass),
             .VertexBufferMemoryObjectControlState = GENX(MOCS),
 #endif
 
@@ -1652,7 +1688,7 @@ emit_base_vertex_instance(struct anv_cmd_buffer *cmd_buffer,
    anv_state_flush(cmd_buffer->device, id_state);
 
    emit_base_vertex_instance_bo(cmd_buffer,
-      &cmd_buffer->device->dynamic_state_block_pool.bo, id_state.offset);
+      &cmd_buffer->device->dynamic_state_pool.block_pool.bo, id_state.offset);
 }
 
 static void
@@ -1666,7 +1702,7 @@ emit_draw_index(struct anv_cmd_buffer *cmd_buffer, uint32_t draw_index)
    anv_state_flush(cmd_buffer->device, state);
 
    emit_vertex_bo(cmd_buffer,
-                  &cmd_buffer->device->dynamic_state_block_pool.bo,
+                  &cmd_buffer->device->dynamic_state_pool.block_pool.bo,
                   state.offset, 4, ANV_DRAWID_VB_INDEX);
 }
 
@@ -1681,6 +1717,9 @@ void genX(CmdDraw)(
    struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
    const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
 
+   if (anv_batch_has_error(&cmd_buffer->batch))
+      return;
+
    genX(cmd_buffer_flush_state)(cmd_buffer);
 
    if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
@@ -1688,6 +1727,11 @@ void genX(CmdDraw)(
    if (vs_prog_data->uses_drawid)
       emit_draw_index(cmd_buffer, 0);
 
+   /* Our implementation of VK_KHR_multiview uses instancing to draw the
+    * different views.  We need to multiply instanceCount by the view count.
+    */
+   instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
+
    anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
       prim.VertexAccessType         = SEQUENTIAL;
       prim.PrimitiveTopologyType    = pipeline->topology;
@@ -1711,6 +1755,9 @@ void genX(CmdDrawIndexed)(
    struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
    const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
 
+   if (anv_batch_has_error(&cmd_buffer->batch))
+      return;
+
    genX(cmd_buffer_flush_state)(cmd_buffer);
 
    if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
@@ -1718,6 +1765,11 @@ void genX(CmdDrawIndexed)(
    if (vs_prog_data->uses_drawid)
       emit_draw_index(cmd_buffer, 0);
 
+   /* Our implementation of VK_KHR_multiview uses instancing to draw the
+    * different views.  We need to multiply instanceCount by the view count.
+    */
+   instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
+
    anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
       prim.VertexAccessType         = RANDOM;
       prim.PrimitiveTopologyType    = pipeline->topology;
@@ -1737,6 +1789,112 @@ void genX(CmdDrawIndexed)(
 #define GEN7_3DPRIM_START_INSTANCE      0x243C
 #define GEN7_3DPRIM_BASE_VERTEX         0x2440
 
+/* MI_MATH only exists on Haswell+ */
+#if GEN_IS_HASWELL || GEN_GEN >= 8
+
+static uint32_t
+mi_alu(uint32_t opcode, uint32_t op1, uint32_t op2)
+{
+   struct GENX(MI_MATH_ALU_INSTRUCTION) instr = {
+      .ALUOpcode = opcode,
+      .Operand1 = op1,
+      .Operand2 = op2,
+   };
+
+   uint32_t dw;
+   GENX(MI_MATH_ALU_INSTRUCTION_pack)(NULL, &dw, &instr);
+
+   return dw;
+}
+
+#define CS_GPR(n) (0x2600 + (n) * 8)
+
+/* Emit dwords to multiply GPR0 by N */
+static void
+build_alu_multiply_gpr0(uint32_t *dw, unsigned *dw_count, uint32_t N)
+{
+   VK_OUTARRAY_MAKE(out, dw, dw_count);
+
+#define append_alu(opcode, operand1, operand2) \
+   vk_outarray_append(&out, alu_dw) *alu_dw = mi_alu(opcode, operand1, operand2)
+
+   assert(N > 0);
+   unsigned top_bit = 31 - __builtin_clz(N);
+   for (int i = top_bit - 1; i >= 0; i--) {
+      /* We get our initial data in GPR0 and we write the final data out to
+       * GPR0 but we use GPR1 as our scratch register.
+       */
+      unsigned src_reg = i == top_bit - 1 ? MI_ALU_REG0 : MI_ALU_REG1;
+      unsigned dst_reg = i == 0 ? MI_ALU_REG0 : MI_ALU_REG1;
+
+      /* Shift the current value left by 1 */
+      append_alu(MI_ALU_LOAD, MI_ALU_SRCA, src_reg);
+      append_alu(MI_ALU_LOAD, MI_ALU_SRCB, src_reg);
+      append_alu(MI_ALU_ADD, 0, 0);
+
+      if (N & (1 << i)) {
+         /* Store ACCU to R1 and add R0 to R1 */
+         append_alu(MI_ALU_STORE, MI_ALU_REG1, MI_ALU_ACCU);
+         append_alu(MI_ALU_LOAD, MI_ALU_SRCA, MI_ALU_REG0);
+         append_alu(MI_ALU_LOAD, MI_ALU_SRCB, MI_ALU_REG1);
+         append_alu(MI_ALU_ADD, 0, 0);
+      }
+
+      append_alu(MI_ALU_STORE, dst_reg, MI_ALU_ACCU);
+   }
+
+#undef append_alu
+}
+
+static void
+emit_mul_gpr0(struct anv_batch *batch, uint32_t N)
+{
+   uint32_t num_dwords;
+   build_alu_multiply_gpr0(NULL, &num_dwords, N);
+
+   uint32_t *dw = anv_batch_emitn(batch, 1 + num_dwords, GENX(MI_MATH));
+   build_alu_multiply_gpr0(dw + 1, &num_dwords, N);
+}
+
+#endif /* GEN_IS_HASWELL || GEN_GEN >= 8 */
+
+static void
+load_indirect_parameters(struct anv_cmd_buffer *cmd_buffer,
+                         struct anv_buffer *buffer, uint64_t offset,
+                         bool indexed)
+{
+   struct anv_batch *batch = &cmd_buffer->batch;
+   struct anv_bo *bo = buffer->bo;
+   uint32_t bo_offset = buffer->offset + offset;
+
+   emit_lrm(batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
+
+   unsigned view_count = anv_subpass_view_count(cmd_buffer->state.subpass);
+   if (view_count > 1) {
+#if GEN_IS_HASWELL || GEN_GEN >= 8
+      emit_lrm(batch, CS_GPR(0), bo, bo_offset + 4);
+      emit_mul_gpr0(batch, view_count);
+      emit_lrr(batch, GEN7_3DPRIM_INSTANCE_COUNT, CS_GPR(0));
+#else
+      anv_finishme("Multiview + indirect draw requires MI_MATH\n"
+                   "MI_MATH is not supported on Ivy Bridge");
+      emit_lrm(batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
+#endif
+   } else {
+      emit_lrm(batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
+   }
+
+   emit_lrm(batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
+
+   if (indexed) {
+      emit_lrm(batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
+      emit_lrm(batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
+   } else {
+      emit_lrm(batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
+      emit_lri(batch, GEN7_3DPRIM_BASE_VERTEX, 0);
+   }
+}
+
 void genX(CmdDrawIndirect)(
     VkCommandBuffer                             commandBuffer,
     VkBuffer                                    _buffer,
@@ -1748,26 +1906,30 @@ void genX(CmdDrawIndirect)(
    ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
    struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
    const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
-   struct anv_bo *bo = buffer->bo;
-   uint32_t bo_offset = buffer->offset + offset;
+
+   if (anv_batch_has_error(&cmd_buffer->batch))
+      return;
 
    genX(cmd_buffer_flush_state)(cmd_buffer);
 
-   if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
-      emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
-   if (vs_prog_data->uses_drawid)
-      emit_draw_index(cmd_buffer, 0);
+   for (uint32_t i = 0; i < drawCount; i++) {
+      struct anv_bo *bo = buffer->bo;
+      uint32_t bo_offset = buffer->offset + offset;
 
-   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
-   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
-   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
-   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
-   emit_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
+      if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
+         emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
+      if (vs_prog_data->uses_drawid)
+         emit_draw_index(cmd_buffer, i);
 
-   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
-      prim.IndirectParameterEnable  = true;
-      prim.VertexAccessType         = SEQUENTIAL;
-      prim.PrimitiveTopologyType    = pipeline->topology;
+      load_indirect_parameters(cmd_buffer, buffer, offset, false);
+
+      anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+         prim.IndirectParameterEnable  = true;
+         prim.VertexAccessType         = SEQUENTIAL;
+         prim.PrimitiveTopologyType    = pipeline->topology;
+      }
+
+      offset += stride;
    }
 }
 
@@ -1782,27 +1944,31 @@ void genX(CmdDrawIndexedIndirect)(
    ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
    struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
    const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
-   struct anv_bo *bo = buffer->bo;
-   uint32_t bo_offset = buffer->offset + offset;
+
+   if (anv_batch_has_error(&cmd_buffer->batch))
+      return;
 
    genX(cmd_buffer_flush_state)(cmd_buffer);
 
-   /* TODO: We need to stomp base vertex to 0 somehow */
-   if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
-      emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12);
-   if (vs_prog_data->uses_drawid)
-      emit_draw_index(cmd_buffer, 0);
+   for (uint32_t i = 0; i < drawCount; i++) {
+      struct anv_bo *bo = buffer->bo;
+      uint32_t bo_offset = buffer->offset + offset;
 
-   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
-   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
-   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
-   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
-   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
+      /* TODO: We need to stomp base vertex to 0 somehow */
+      if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
+         emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12);
+      if (vs_prog_data->uses_drawid)
+         emit_draw_index(cmd_buffer, i);
 
-   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
-      prim.IndirectParameterEnable  = true;
-      prim.VertexAccessType         = RANDOM;
-      prim.PrimitiveTopologyType    = pipeline->topology;
+      load_indirect_parameters(cmd_buffer, buffer, offset, true);
+
+      anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+         prim.IndirectParameterEnable  = true;
+         prim.VertexAccessType         = RANDOM;
+         prim.PrimitiveTopologyType    = pipeline->topology;
+      }
+
+      offset += stride;
    }
 }
 
@@ -1816,8 +1982,10 @@ flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
    result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces);
    if (result != VK_SUCCESS) {
       assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
+
       result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
-      assert(result == VK_SUCCESS);
+      if (result != VK_SUCCESS)
+         return result;
 
       /* Re-emit state base addresses so we get the new surface state base
        * address before we start emitting binding tables etc.
@@ -1825,11 +1993,17 @@ flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
       genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
 
       result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces);
-      assert(result == VK_SUCCESS);
+      if (result != VK_SUCCESS) {
+         anv_batch_set_error(&cmd_buffer->batch, result);
+         return result;
+      }
    }
 
    result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers);
-   assert(result == VK_SUCCESS);
+   if (result != VK_SUCCESS) {
+      anv_batch_set_error(&cmd_buffer->batch, result);
+      return result;
+   }
 
    uint32_t iface_desc_data_dw[GENX(INTERFACE_DESCRIPTOR_DATA_length)];
    struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = {
@@ -1885,7 +2059,9 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
        (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) {
       /* FIXME: figure out descriptors for gen7 */
       result = flush_compute_descriptor_set(cmd_buffer);
-      assert(result == VK_SUCCESS);
+      if (result != VK_SUCCESS)
+         return;
+
       cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;
    }
 
@@ -1934,6 +2110,9 @@ void genX(CmdDispatch)(
    struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
    const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);
 
+   if (anv_batch_has_error(&cmd_buffer->batch))
+      return;
+
    if (prog_data->uses_num_work_groups) {
       struct anv_state state =
          anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 12, 4);
@@ -1944,7 +2123,7 @@ void genX(CmdDispatch)(
       anv_state_flush(cmd_buffer->device, state);
       cmd_buffer->state.num_workgroups_offset = state.offset;
       cmd_buffer->state.num_workgroups_bo =
-         &cmd_buffer->device->dynamic_state_block_pool.bo;
+         &cmd_buffer->device->dynamic_state_pool.block_pool.bo;
    }
 
    genX(cmd_buffer_flush_compute_state)(cmd_buffer);
@@ -2064,9 +2243,12 @@ void genX(CmdDispatchIndirect)(
 }
 
 static void
-flush_pipeline_before_pipeline_select(struct anv_cmd_buffer *cmd_buffer,
-                                      uint32_t pipeline)
+genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer,
+                            uint32_t pipeline)
 {
+   if (cmd_buffer->state.current_pipeline == pipeline)
+      return;
+
 #if GEN_GEN >= 8 && GEN_GEN < 10
    /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
     *
@@ -2079,67 +2261,54 @@ flush_pipeline_before_pipeline_select(struct anv_cmd_buffer *cmd_buffer,
     */
    if (pipeline == GPGPU)
       anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), t);
-#elif GEN_GEN <= 7
-      /* From "BXML Â» GT Â» MI Â» vol1a GPU Overview Â» [Instruction]
-       * PIPELINE_SELECT [DevBWR+]":
-       *
-       *   Project: DEVSNB+
-       *
-       *   Software must ensure all the write caches are flushed through a
-       *   stalling PIPE_CONTROL command followed by another PIPE_CONTROL
-       *   command to invalidate read only caches prior to programming
-       *   MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
-       */
-      anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
-         pc.RenderTargetCacheFlushEnable  = true;
-         pc.DepthCacheFlushEnable         = true;
-         pc.DCFlushEnable                 = true;
-         pc.PostSyncOperation             = NoWrite;
-         pc.CommandStreamerStallEnable    = true;
-      }
+#endif
 
-      anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
-         pc.TextureCacheInvalidationEnable   = true;
-         pc.ConstantCacheInvalidationEnable  = true;
-         pc.StateCacheInvalidationEnable     = true;
-         pc.InstructionCacheInvalidateEnable = true;
-         pc.PostSyncOperation                = NoWrite;
-      }
+   /* From "BXML Â» GT Â» MI Â» vol1a GPU Overview Â» [Instruction]
+    * PIPELINE_SELECT [DevBWR+]":
+    *
+    *   Project: DEVSNB+
+    *
+    *   Software must ensure all the write caches are flushed through a
+    *   stalling PIPE_CONTROL command followed by another PIPE_CONTROL
+    *   command to invalidate read only caches prior to programming
+    *   MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
+    */
+   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+      pc.RenderTargetCacheFlushEnable  = true;
+      pc.DepthCacheFlushEnable         = true;
+      pc.DCFlushEnable                 = true;
+      pc.PostSyncOperation             = NoWrite;
+      pc.CommandStreamerStallEnable    = true;
+   }
+
+   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+      pc.TextureCacheInvalidationEnable   = true;
+      pc.ConstantCacheInvalidationEnable  = true;
+      pc.StateCacheInvalidationEnable     = true;
+      pc.InstructionCacheInvalidateEnable = true;
+      pc.PostSyncOperation                = NoWrite;
+   }
+
+   anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) {
+#if GEN_GEN >= 9
+      ps.MaskBits = 3;
 #endif
+      ps.PipelineSelection = pipeline;
+   }
+
+   cmd_buffer->state.current_pipeline = pipeline;
 }
 
 void
 genX(flush_pipeline_select_3d)(struct anv_cmd_buffer *cmd_buffer)
 {
-   if (cmd_buffer->state.current_pipeline != _3D) {
-      flush_pipeline_before_pipeline_select(cmd_buffer, _3D);
-
-      anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) {
-#if GEN_GEN >= 9
-         ps.MaskBits = 3;
-#endif
-         ps.PipelineSelection = _3D;
-      }
-
-      cmd_buffer->state.current_pipeline = _3D;
-   }
+   genX(flush_pipeline_select)(cmd_buffer, _3D);
 }
 
 void
 genX(flush_pipeline_select_gpgpu)(struct anv_cmd_buffer *cmd_buffer)
 {
-   if (cmd_buffer->state.current_pipeline != GPGPU) {
-      flush_pipeline_before_pipeline_select(cmd_buffer, GPGPU);
-
-      anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) {
-#if GEN_GEN >= 9
-         ps.MaskBits = 3;
-#endif
-         ps.PipelineSelection = GPGPU;
-      }
-
-      cmd_buffer->state.current_pipeline = GPGPU;
-   }
+   genX(flush_pipeline_select)(cmd_buffer, GPGPU);
 }
 
 void
@@ -2171,208 +2340,158 @@ genX(cmd_buffer_emit_gen7_depth_flush)(struct anv_cmd_buffer *cmd_buffer)
    }
 }
 
-static uint32_t
-depth_stencil_surface_type(enum isl_surf_dim dim)
-{
-   switch (dim) {
-   case ISL_SURF_DIM_1D:
-      if (GEN_GEN >= 9) {
-         /* From the Sky Lake PRM, 3DSTATAE_DEPTH_BUFFER::SurfaceType
-          *
-          *    Programming Notes:
-          *    The Surface Type of the depth buffer must be the same as the
-          *    Surface Type of the render target(s) (defined in
-          *    SURFACE_STATE), unless either the depth buffer or render
-          *    targets are SURFTYPE_NULL (see exception below for SKL).  1D
-          *    surface type not allowed for depth surface and stencil surface.
-          *
-          *    Workaround:
-          *    If depth/stencil is enabled with 1D render target,
-          *    depth/stencil surface type needs to be set to 2D surface type
-          *    and height set to 1. Depth will use (legacy) TileY and stencil
-          *    will use TileW. For this case only, the Surface Type of the
-          *    depth buffer can be 2D while the Surface Type of the render
-          *    target(s) are 1D, representing an exception to a programming
-          *    note above.
-          */
-         return SURFTYPE_2D;
-      } else {
-         return SURFTYPE_1D;
-      }
-   case ISL_SURF_DIM_2D:
-      return SURFTYPE_2D;
-   case ISL_SURF_DIM_3D:
-      if (GEN_GEN >= 9) {
-         /* The Sky Lake docs list the value for 3D as "Reserved".  However,
-          * they have the exact same layout as 2D arrays on gen9+, so we can
-          * just use 2D here.
-          */
-         return SURFTYPE_2D;
-      } else {
-         return SURFTYPE_3D;
-      }
-   default:
-      unreachable("Invalid surface dimension");
-   }
-}
-
 static void
 cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
 {
    struct anv_device *device = cmd_buffer->device;
-   const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
    const struct anv_image_view *iview =
       anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
    const struct anv_image *image = iview ? iview->image : NULL;
-   const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
-   const uint32_t ds = cmd_buffer->state.subpass->depth_stencil_attachment;
-   const bool has_hiz = image != NULL &&
-      cmd_buffer->state.attachments[ds].aux_usage == ISL_AUX_USAGE_HIZ;
-   const bool has_stencil =
-      image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
-
-   cmd_buffer->state.hiz_enabled = has_hiz;
 
    /* FIXME: Width and Height are wrong */
 
    genX(cmd_buffer_emit_gen7_depth_flush)(cmd_buffer);
 
-   /* Emit 3DSTATE_DEPTH_BUFFER */
-   if (has_depth) {
-      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
-         db.SurfaceType                   =
-            depth_stencil_surface_type(image->depth_surface.isl.dim);
-         db.DepthWriteEnable              = true;
-         db.StencilWriteEnable            = has_stencil;
-         db.HierarchicalDepthBufferEnable = has_hiz;
-
-         db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
-                                                      &image->depth_surface.isl);
-
-         db.SurfaceBaseAddress = (struct anv_address) {
-            .bo = image->bo,
-            .offset = image->offset + image->depth_surface.offset,
-         };
-         db.DepthBufferObjectControlState = GENX(MOCS);
+   uint32_t *dw = anv_batch_emit_dwords(&cmd_buffer->batch,
+                                        device->isl_dev.ds.size / 4);
+   if (dw == NULL)
+      return;
 
-         db.SurfacePitch         = image->depth_surface.isl.row_pitch - 1;
-         db.Height               = image->extent.height - 1;
-         db.Width                = image->extent.width - 1;
-         db.LOD                  = iview->isl.base_level;
-         db.MinimumArrayElement  = iview->isl.base_array_layer;
+   struct isl_depth_stencil_hiz_emit_info info = {
+      .mocs = device->default_mocs,
+   };
 
-         assert(image->depth_surface.isl.dim != ISL_SURF_DIM_3D);
-         db.Depth =
-         db.RenderTargetViewExtent =
-            iview->isl.array_len - iview->isl.base_array_layer - 1;
+   if (iview)
+      info.view = &iview->isl;
 
-#if GEN_GEN >= 8
-         db.SurfaceQPitch =
-            isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2;
-#endif
-      }
-   } else {
-      /* Even when no depth buffer is present, the hardware requires that
-       * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
-       *
-       *    If a null depth buffer is bound, the driver must instead bind depth as:
-       *       3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
-       *       3DSTATE_DEPTH.Width = 1
-       *       3DSTATE_DEPTH.Height = 1
-       *       3DSTATE_DEPTH.SuraceFormat = D16_UNORM
-       *       3DSTATE_DEPTH.SurfaceBaseAddress = 0
-       *       3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
-       *       3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
-       *       3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
-       *
-       * The PRM is wrong, though. The width and height must be programmed to
-       * actual framebuffer's width and height, even when neither depth buffer
-       * nor stencil buffer is present.  Also, D16_UNORM is not allowed to
-       * be combined with a stencil buffer so we use D32_FLOAT instead.
-       */
-      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
-         if (has_stencil) {
-            db.SurfaceType       =
-               depth_stencil_surface_type(image->stencil_surface.isl.dim);
-         } else {
-            db.SurfaceType       = SURFTYPE_2D;
-         }
-         db.SurfaceFormat        = D32_FLOAT;
-         db.Width                = MAX2(fb->width, 1) - 1;
-         db.Height               = MAX2(fb->height, 1) - 1;
-         db.StencilWriteEnable   = has_stencil;
+   if (image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
+      info.depth_surf = &image->depth_surface.isl;
+
+      info.depth_address =
+         anv_batch_emit_reloc(&cmd_buffer->batch,
+                              dw + device->isl_dev.ds.depth_offset / 4,
+                              image->bo,
+                              image->offset + image->depth_surface.offset);
+
+      const uint32_t ds =
+         cmd_buffer->state.subpass->depth_stencil_attachment.attachment;
+      info.hiz_usage = cmd_buffer->state.attachments[ds].aux_usage;
+      if (info.hiz_usage == ISL_AUX_USAGE_HIZ) {
+         info.hiz_surf = &image->aux_surface.isl;
+
+         info.hiz_address =
+            anv_batch_emit_reloc(&cmd_buffer->batch,
+                                 dw + device->isl_dev.ds.hiz_offset / 4,
+                                 image->bo,
+                                 image->offset + image->aux_surface.offset);
+
+         info.depth_clear_value = ANV_HZ_FC_VAL;
       }
    }
 
-   if (has_hiz) {
-      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb) {
-         hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS);
-         hdb.SurfacePitch = image->aux_surface.isl.row_pitch - 1;
-         hdb.SurfaceBaseAddress = (struct anv_address) {
-            .bo = image->bo,
-            .offset = image->offset + image->aux_surface.offset,
-         };
-#if GEN_GEN >= 8
-         /* From the SKL PRM Vol2a:
-          *
-          *    The interpretation of this field is dependent on Surface Type
-          *    as follows:
-          *    - SURFTYPE_1D: distance in pixels between array slices
-          *    - SURFTYPE_2D/CUBE: distance in rows between array slices
-          *    - SURFTYPE_3D: distance in rows between R - slices
-          *
-          * Unfortunately, the docs aren't 100% accurate here.  They fail to
-          * mention that the 1-D rule only applies to linear 1-D images.
-          * Since depth and HiZ buffers are always tiled, they are treated as
-          * 2-D images.  Prior to Sky Lake, this field is always in rows.
-          */
-         hdb.SurfaceQPitch =
-            isl_surf_get_array_pitch_sa_rows(&image->aux_surface.isl) >> 2;
-#endif
-      }
-   } else {
-      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb);
+   if (image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) {
+      info.stencil_surf = &image->stencil_surface.isl;
+
+      info.stencil_address =
+         anv_batch_emit_reloc(&cmd_buffer->batch,
+                              dw + device->isl_dev.ds.stencil_offset / 4,
+                              image->bo,
+                              image->offset + image->stencil_surface.offset);
    }
 
-   /* Emit 3DSTATE_STENCIL_BUFFER */
-   if (has_stencil) {
-      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb) {
-#if GEN_GEN >= 8 || GEN_IS_HASWELL
-         sb.StencilBufferEnable = true;
-#endif
-         sb.StencilBufferObjectControlState = GENX(MOCS);
+   isl_emit_depth_stencil_hiz_s(&device->isl_dev, dw, &info);
 
-         sb.SurfacePitch = image->stencil_surface.isl.row_pitch - 1;
+   cmd_buffer->state.hiz_enabled = info.hiz_usage == ISL_AUX_USAGE_HIZ;
+}
 
-#if GEN_GEN >= 8
-         sb.SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2;
-#endif
-         sb.SurfaceBaseAddress = (struct anv_address) {
-            .bo = image->bo,
-            .offset = image->offset + image->stencil_surface.offset,
-         };
-      }
-   } else {
-      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
-   }
 
-   /* From the IVB PRM Vol2P1, 11.5.5.4 3DSTATE_CLEAR_PARAMS:
-    *
-    *    3DSTATE_CLEAR_PARAMS must always be programmed in the along with
-    *    the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
-    *    3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER)
-    *
-    * Testing also shows that some variant of this restriction may exist HSW+.
-    * On BDW+, it is not possible to emit 2 of these packets consecutively when
-    * both have DepthClearValueValid set. An analysis of such state programming
-    * on SKL showed that the GPU doesn't register the latter packet's clear
-    * value.
+/**
+ * @brief Perform any layout transitions required at the beginning and/or end
+ *        of the current subpass for depth buffers.
+ *
+ * TODO: Consider preprocessing the attachment reference array at render pass
+ *       create time to determine if no layout transition is needed at the
+ *       beginning and/or end of each subpass.
+ *
+ * @param cmd_buffer The command buffer the transition is happening within.
+ * @param subpass_end If true, marks that the transition is happening at the
+ *                    end of the subpass.
+ */
+static void
+cmd_buffer_subpass_transition_layouts(struct anv_cmd_buffer * const cmd_buffer,
+                                      const bool subpass_end)
+{
+   /* We need a non-NULL command buffer. */
+   assert(cmd_buffer);
+
+   const struct anv_cmd_state * const cmd_state = &cmd_buffer->state;
+   const struct anv_subpass * const subpass = cmd_state->subpass;
+
+   /* This function must be called within a subpass. */
+   assert(subpass);
+
+   /* If there are attachment references, the array shouldn't be NULL.
     */
-   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp) {
-      if (has_hiz) {
-         cp.DepthClearValueValid = true;
-         cp.DepthClearValue = ANV_HZ_FC_VAL;
+   if (subpass->attachment_count > 0)
+      assert(subpass->attachments);
+
+   /* Iterate over the array of attachment references. */
+   for (const VkAttachmentReference *att_ref = subpass->attachments;
+        att_ref < subpass->attachments + subpass->attachment_count; att_ref++) {
+
+      /* If the attachment is unused, we can't perform a layout transition. */
+      if (att_ref->attachment == VK_ATTACHMENT_UNUSED)
+         continue;
+
+      /* This attachment index shouldn't go out of bounds. */
+      assert(att_ref->attachment < cmd_state->pass->attachment_count);
+
+      const struct anv_render_pass_attachment * const att_desc =
+         &cmd_state->pass->attachments[att_ref->attachment];
+      struct anv_attachment_state * const att_state =
+         &cmd_buffer->state.attachments[att_ref->attachment];
+
+      /* The attachment should not be used in a subpass after its last. */
+      assert(att_desc->last_subpass_idx >= anv_get_subpass_id(cmd_state));
+
+      if (subpass_end && anv_get_subpass_id(cmd_state) <
+          att_desc->last_subpass_idx) {
+         /* We're calling this function on a buffer twice in one subpass and
+          * this is not the last use of the buffer. The layout should not have
+          * changed from the first call and no transition is necessary.
+          */
+         assert(att_ref->layout == att_state->current_layout);
+         continue;
       }
+
+      /* Get the appropriate target layout for this attachment. */
+      const VkImageLayout target_layout = subpass_end ?
+         att_desc->final_layout : att_ref->layout;
+
+      /* The attachment index must be less than the number of attachments
+       * within the framebuffer.
+       */
+      assert(att_ref->attachment < cmd_state->framebuffer->attachment_count);
+
+      const struct anv_image_view * const iview =
+         cmd_state->framebuffer->attachments[att_ref->attachment];
+      const struct anv_image * const image = iview->image;
+
+      /* Perform the layout transition. */
+      if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+         transition_depth_buffer(cmd_buffer, image,
+                                 att_state->current_layout, target_layout);
+         att_state->aux_usage =
+            anv_layout_to_aux_usage(&cmd_buffer->device->info, image,
+                                    image->aspects, target_layout);
+      }
+      if (image->aspects & VK_IMAGE_ASPECT_COLOR_BIT) {
+         transition_color_buffer(cmd_buffer, image,
+                                 att_state->current_layout, target_layout,
+                                 &iview->isl, NULL);
+      }
+
+      att_state->current_layout = target_layout;
    }
 }
 
@@ -2384,20 +2503,20 @@ genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer,
 
    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
 
-   const struct anv_image_view *iview =
-      anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
+   /* Our implementation of VK_KHR_multiview uses instancing to draw the
+    * different views.  If the client asks for instancing, we need to use the
+    * Instance Data Step Rate to ensure that we repeat the client's
+    * per-instance data once for each view.  Since this bit is in
+    * VERTEX_BUFFER_STATE on gen7, we need to dirty vertex buffers at the top
+    * of each subpass.
+    */
+   if (GEN_GEN == 7)
+      cmd_buffer->state.vb_dirty |= ~0;
 
-   if (iview && iview->image->aux_usage == ISL_AUX_USAGE_HIZ) {
-      const uint32_t ds = subpass->depth_stencil_attachment;
-      transition_depth_buffer(cmd_buffer, iview->image,
-                              cmd_buffer->state.attachments[ds].current_layout,
-                              cmd_buffer->state.subpass->depth_stencil_layout);
-      cmd_buffer->state.attachments[ds].current_layout =
-         cmd_buffer->state.subpass->depth_stencil_layout;
-      cmd_buffer->state.attachments[ds].aux_usage =
-         layout_to_hiz_usage(cmd_buffer->state.subpass->depth_stencil_layout,
-                             iview->image->samples);
-   }
+   /* Perform transitions to the subpass layout before any writes have
+    * occurred.
+    */
+   cmd_buffer_subpass_transition_layouts(cmd_buffer, false);
 
    cmd_buffer_emit_depth_stencil(cmd_buffer);
 
@@ -2416,11 +2535,21 @@ void genX(CmdBeginRenderPass)(
    cmd_buffer->state.framebuffer = framebuffer;
    cmd_buffer->state.pass = pass;
    cmd_buffer->state.render_area = pRenderPassBegin->renderArea;
-   genX(cmd_buffer_setup_attachments)(cmd_buffer, pass, pRenderPassBegin);
+   VkResult result =
+      genX(cmd_buffer_setup_attachments)(cmd_buffer, pass, pRenderPassBegin);
+
+   /* If we failed to setup the attachments we should not try to go further */
+   if (result != VK_SUCCESS) {
+      assert(anv_batch_has_error(&cmd_buffer->batch));
+      return;
+   }
 
    genX(flush_pipeline_select_3d)(cmd_buffer);
 
    genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses);
+
+   cmd_buffer->state.pending_pipe_bits |=
+      cmd_buffer->state.pass->subpass_flushes[0];
 }
 
 void genX(CmdNextSubpass)(
@@ -2429,24 +2558,22 @@ void genX(CmdNextSubpass)(
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 
-   assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
+   if (anv_batch_has_error(&cmd_buffer->batch))
+      return;
 
-   const struct anv_image_view *iview =
-      anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
+   assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
 
-   if (iview && iview->image->aux_usage == ISL_AUX_USAGE_HIZ) {
-      const uint32_t ds = cmd_buffer->state.subpass->depth_stencil_attachment;
+   anv_cmd_buffer_resolve_subpass(cmd_buffer);
 
-      if (cmd_buffer->state.subpass - cmd_buffer->state.pass->subpasses ==
-          cmd_buffer->state.pass->attachments[ds].last_subpass_idx) {
-         transition_depth_buffer(cmd_buffer, iview->image,
-                                 cmd_buffer->state.attachments[ds].current_layout,
-                                 cmd_buffer->state.pass->attachments[ds].final_layout);
-      }
-   }
+   /* Perform transitions to the final layout after all writes have occurred.
+    */
+   cmd_buffer_subpass_transition_layouts(cmd_buffer, true);
 
-   anv_cmd_buffer_resolve_subpass(cmd_buffer);
    genX(cmd_buffer_set_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1);
+
+   uint32_t subpass_id = anv_get_subpass_id(&cmd_buffer->state);
+   cmd_buffer->state.pending_pipe_bits |=
+      cmd_buffer->state.pass->subpass_flushes[subpass_id];
 }
 
 void genX(CmdEndRenderPass)(
@@ -2454,25 +2581,28 @@ void genX(CmdEndRenderPass)(
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 
-   const struct anv_image_view *iview =
-      anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
+   if (anv_batch_has_error(&cmd_buffer->batch))
+      return;
 
-   if (iview && iview->image->aux_usage == ISL_AUX_USAGE_HIZ) {
-      const uint32_t ds = cmd_buffer->state.subpass->depth_stencil_attachment;
+   anv_cmd_buffer_resolve_subpass(cmd_buffer);
 
-      if (cmd_buffer->state.subpass - cmd_buffer->state.pass->subpasses ==
-          cmd_buffer->state.pass->attachments[ds].last_subpass_idx) {
-         transition_depth_buffer(cmd_buffer, iview->image,
-                                 cmd_buffer->state.attachments[ds].current_layout,
-                                 cmd_buffer->state.pass->attachments[ds].final_layout);
-      }
-   }
+   /* Perform transitions to the final layout after all writes have occurred.
+    */
+   cmd_buffer_subpass_transition_layouts(cmd_buffer, true);
 
-   anv_cmd_buffer_resolve_subpass(cmd_buffer);
+   cmd_buffer->state.pending_pipe_bits |=
+      cmd_buffer->state.pass->subpass_flushes[cmd_buffer->state.pass->subpass_count];
 
    cmd_buffer->state.hiz_enabled = false;
 
 #ifndef NDEBUG
    anv_dump_add_framebuffer(cmd_buffer, cmd_buffer->state.framebuffer);
 #endif
+
+   /* Remove references to render pass specific state. This enables us to
+    * detect whether or not we're in a renderpass.
+    */
+   cmd_buffer->state.framebuffer = NULL;
+   cmd_buffer->state.pass = NULL;
+   cmd_buffer->state.subpass = NULL;
 }