*/
stages |= VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_VERTEX_BIT;
- if (stages == cmd_buffer->state.push_constant_stages)
+ if (stages == cmd_buffer->state.gfx.push_constant_stages)
return;
#if GEN_GEN >= 8
alloc.ConstantBufferSize = push_constant_kb - kb_used;
}
- cmd_buffer->state.push_constant_stages = stages;
+ cmd_buffer->state.gfx.push_constant_stages = stages;
/* From the BDW PRM for 3DSTATE_PUSH_CONSTANT_ALLOC_VS:
*