<function name="ShaderBinary" es2="2.0">
<param name="n" type="GLsizei"/>
- <param name="shaders" type="const GLuint *"/>
+ <param name="shaders" type="const GLuint *" count="n"/>
<param name="binaryformat" type="GLenum"/>
- <param name="binary" type="const GLvoid *"/>
+ <param name="binary" type="const GLvoid *" count="length"/>
<param name="length" type="GLsizei"/>
</function>