glthread: add support for glClearNamedFramebuffer, glMaterial, glPointParameter
[mesa.git] / src / mapi / glapi / gen / ARB_direct_state_access.xml
index 32e3c0afbeb8d342fd9f36822958fc9dc377a2fe..3e39253c2a9bdda0e10fb04bc1a72a0812f06d72 100644 (file)
@@ -5,22 +5,21 @@
 <category name="GL_ARB_direct_state_access" number="164">
    <enum name="TEXTURE_TARGET"  value="0x1006"/>
    <enum name="QUERY_TARGET"    value="0x82EA"/>
-   <enum name="TEXTURE_BINDING" value="0x82EB"/>
 
    <!-- Transform Feedback object functions -->
 
-  <function name="CreateTransformFeedbacks" offset="assign">
+  <function name="CreateTransformFeedbacks">
       <param name="n" type="GLsizei" />
       <param name="ids" type="GLuint *" />
    </function>
 
-   <function name="TransformFeedbackBufferBase" offset="assign">
+   <function name="TransformFeedbackBufferBase">
       <param name="xfb" type="GLuint" />
       <param name="index" type="GLuint" />
       <param name="buffer" type="GLuint" />
    </function>
 
-   <function name="TransformFeedbackBufferRange" offset="assign">
+   <function name="TransformFeedbackBufferRange">
       <param name="xfb" type="GLuint" />
       <param name="index" type="GLuint" />
       <param name="buffer" type="GLuint" />
       <param name="size" type="GLsizeiptr" />
    </function>
 
-   <function name="GetTransformFeedbackiv" offset="assign">
+   <function name="GetTransformFeedbackiv">
       <param name="xfb" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="param" type="GLint *" />
    </function>
 
-   <function name="GetTransformFeedbacki_v" offset="assign">
+   <function name="GetTransformFeedbacki_v">
       <param name="xfb" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="index" type="GLuint" />
       <param name="param" type="GLint *" />
    </function>
 
-   <function name="GetTransformFeedbacki64_v" offset="assign">
+   <function name="GetTransformFeedbacki64_v">
       <param name="xfb" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="index" type="GLuint" />
 
    <!-- Buffer object functions -->
 
-   <function name="CreateBuffers" offset="assign">
+   <function name="CreateBuffers" no_error="true">
       <param name="n" type="GLsizei" />
       <param name="buffers" type="GLuint *" />
    </function>
 
-   <function name="NamedBufferStorage" offset="assign">
+   <function name="NamedBufferStorage" no_error="true">
       <param name="buffer" type="GLuint" />
       <param name="size" type="GLsizeiptr" />
       <param name="data" type="const GLvoid *" />
       <param name="flags" type="GLbitfield" />
    </function>
 
-   <function name="NamedBufferData" offset="assign">
+   <function name="NamedBufferData" marshal="custom" no_error="true">
       <param name="buffer" type="GLuint" />
       <param name="size" type="GLsizeiptr" />
       <param name="data" type="const GLvoid *" />
       <param name="usage" type="GLenum" />
    </function>
 
-   <function name="NamedBufferSubData" offset="assign">
+   <function name="NamedBufferSubData" no_error="true" marshal="custom">
       <param name="buffer" type="GLuint" />
       <param name="offset" type="GLintptr" />
       <param name="size" type="GLsizeiptr" />
       <param name="data" type="const GLvoid *" />
    </function>
 
-   <function name="CopyNamedBufferSubData" offset="assign">
+   <function name="CopyNamedBufferSubData" no_error="true">
       <param name="readBuffer" type="GLuint" />
       <param name="writeBuffer" type="GLuint" />
       <param name="readOffset" type="GLintptr" />
@@ -84,7 +83,7 @@
       <param name="size" type="GLsizeiptr" />
    </function>
 
-   <function name="ClearNamedBufferData" offset="assign">
+   <function name="ClearNamedBufferData" no_error="true">
       <param name="buffer" type="GLuint" />
       <param name="internalformat" type="GLenum" />
       <param name="format" type="GLenum" />
@@ -92,7 +91,7 @@
       <param name="data" type="const GLvoid *" />
    </function>
 
-   <function name="ClearNamedBufferSubData" offset="assign">
+   <function name="ClearNamedBufferSubData" no_error="true">
       <param name="buffer" type="GLuint" />
       <param name="internalformat" type="GLenum" />
       <param name="offset" type="GLintptr" />
       <param name="data" type="const GLvoid *" />
    </function>
 
-   <function name="MapNamedBuffer" offset="assign">
+   <function name="MapNamedBuffer" no_error="true">
       <return type="GLvoid *" />
       <param name="buffer" type="GLuint" />
       <param name="access" type="GLenum" />
    </function>
 
-   <function name="MapNamedBufferRange" offset="assign">
+   <function name="MapNamedBufferRange" no_error="true">
       <return type="GLvoid *" />
       <param name="buffer" type="GLuint" />
       <param name="offset" type="GLintptr" />
       <param name="access" type="GLbitfield" />
    </function>
 
-   <function name="UnmapNamedBuffer" offset="assign">
+   <function name="UnmapNamedBuffer" alias="UnmapNamedBufferEXT" no_error="true">
       <return type="GLboolean" />
       <param name="buffer" type="GLuint" />
    </function>
 
-   <function name="FlushMappedNamedBufferRange" offset="assign">
+   <function name="FlushMappedNamedBufferRange" no_error="true">
       <param name="buffer" type="GLuint" />
       <param name="offset" type="GLintptr" />
       <param name="length" type="GLsizeiptr" />
    </function>
 
-   <function name="GetNamedBufferParameteriv" offset="assign">
+   <function name="GetNamedBufferParameteriv">
       <param name="buffer" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="params" type="GLint *" />
    </function>
 
-   <function name="GetNamedBufferParameteri64v" offset="assign">
+   <function name="GetNamedBufferParameteri64v">
       <param name="buffer" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="params" type="GLint64 *" />
    </function>
 
-   <function name="GetNamedBufferPointerv" offset="assign">
+   <function name="GetNamedBufferPointerv">
       <param name="buffer" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="params" type="GLvoid **" />
    </function>
 
-   <function name="GetNamedBufferSubData" offset="assign">
+   <function name="GetNamedBufferSubData">
       <param name="buffer" type="GLuint" />
       <param name="offset" type="GLintptr" />
       <param name="size" type="GLsizeiptr" />
 
    <!-- Framebuffer object functions -->
 
-   <function name="CreateFramebuffers" offset="assign">
+   <function name="CreateFramebuffers">
       <param name="n" type="GLsizei" />
       <param name="framebuffers" type="GLuint *" />
    </function>
 
-   <function name="NamedFramebufferRenderbuffer" offset="assign">
+   <function name="NamedFramebufferRenderbuffer" no_error="true">
       <param name="framebuffer" type="GLuint" />
       <param name="attachment" type="GLenum" />
       <param name="renderbuffertarget" type="GLenum" />
       <param name="renderbuffer" type="GLuint" />
    </function>
 
-   <function name="NamedFramebufferParameteri" offset="assign">
+   <function name="NamedFramebufferParameteri">
       <param name="framebuffer" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="param" type="GLint" />
    </function>
 
-   <function name="NamedFramebufferTexture" offset="assign">
+   <function name="NamedFramebufferTexture" no_error="true">
       <param name="framebuffer" type="GLuint" />
       <param name="attachment" type="GLenum" />
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
    </function>
 
-   <function name="NamedFramebufferTextureLayer" offset="assign">
+   <function name="NamedFramebufferTextureLayer" no_error="true">
       <param name="framebuffer" type="GLuint" />
       <param name="attachment" type="GLenum" />
       <param name="texture" type="GLuint" />
       <param name="layer" type="GLint" />
    </function>
 
-   <function name="NamedFramebufferDrawBuffer" offset="assign">
+   <function name="NamedFramebufferDrawBuffer" no_error="true">
       <param name="framebuffer" type="GLuint" />
       <param name="buf" type="GLenum" />
    </function>
 
-   <function name="InvalidateNamedFramebufferData" offset="assign">
+   <function name="NamedFramebufferDrawBuffers" no_error="true">
+      <param name="framebuffer" type="GLuint" />
+      <param name="n" type="GLsizei" />
+      <param name="bufs" type="const GLenum *" count="n"/>
+   </function>
+
+   <function name="NamedFramebufferReadBuffer" no_error="true">
+      <param name="framebuffer" type="GLuint" />
+      <param name="buf" type="GLenum" />
+   </function>
+
+   <function name="InvalidateNamedFramebufferData">
       <param name="framebuffer" type="GLuint" />
       <param name="numAttachments" type="GLsizei" />
-      <param name="attachments" type="const GLenum *" />
+      <param name="attachments" type="const GLenum *" count="numAttachments"/>
    </function>
 
-   <function name="InvalidateNamedFramebufferSubData" offset="assign">
+   <function name="InvalidateNamedFramebufferSubData">
       <param name="framebuffer" type="GLuint" />
       <param name="numAttachments" type="GLsizei" />
-      <param name="attachments" type="const GLenum *" />
+      <param name="attachments" type="const GLenum *" count="numAttachments"/>
       <param name="x" type="GLint" />
       <param name="y" type="GLint" />
       <param name="width" type="GLsizei" />
       <param name="height" type="GLsizei" />
    </function>
 
-   <function name="ClearNamedFramebufferiv" offset="assign">
+   <function name="ClearNamedFramebufferiv">
       <param name="framebuffer" type="GLuint" />
       <param name="buffer" type="GLenum" />
       <param name="drawbuffer" type="GLint" />
-      <param name="value" type="const GLint *" />
+      <param name="value" type="const GLint *" count="_mesa_buffer_enum_to_count(buffer)"/>
    </function>
 
-   <function name="ClearNamedFramebufferuiv" offset="assign">
+   <function name="ClearNamedFramebufferuiv">
       <param name="framebuffer" type="GLuint" />
       <param name="buffer" type="GLenum" />
       <param name="drawbuffer" type="GLint" />
-      <param name="value" type="const GLuint *" />
+      <param name="value" type="const GLuint *" count="_mesa_buffer_enum_to_count(buffer)"/>
    </function>
 
-   <function name="ClearNamedFramebufferfv" offset="assign">
+   <function name="ClearNamedFramebufferfv">
       <param name="framebuffer" type="GLuint" />
       <param name="buffer" type="GLenum" />
       <param name="drawbuffer" type="GLint" />
-      <param name="value" type="const GLfloat *" />
+      <param name="value" type="const GLfloat *" count="_mesa_buffer_enum_to_count(buffer)"/>
    </function>
 
-   <function name="ClearNamedFramebufferfi" offset="assign">
+   <function name="ClearNamedFramebufferfi">
       <param name="framebuffer" type="GLuint" />
       <param name="buffer" type="GLenum" />
+      <param name="drawbuffer" type="GLint" />
       <param name="depth" type="GLfloat" />
       <param name="stencil" type="GLint" />
    </function>
 
-   <function name="BlitNamedFramebuffer" offset="assign">
+   <function name="BlitNamedFramebuffer" no_error="true">
       <param name="readFramebuffer" type="GLuint" />
       <param name="drawFramebuffer" type="GLuint" />
       <param name="srcX0" type="GLint" />
       <param name="filter" type="GLenum" />
    </function>
 
-   <function name="CheckNamedFramebufferStatus" offset="assign">
+   <function name="CheckNamedFramebufferStatus">
       <return type="GLenum" />
       <param name="framebuffer" type="GLuint" />
       <param name="target" type="GLenum" />
    </function>
 
-   <function name="GetNamedFramebufferParameteriv" offset="assign">
+   <function name="GetNamedFramebufferParameteriv">
       <param name="framebuffer" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="param" type="GLint *" />
    </function>
 
-   <function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
+   <function name="GetNamedFramebufferAttachmentParameteriv">
       <param name="framebuffer" type="GLuint" />
       <param name="attachment" type="GLenum" />
       <param name="pname" type="GLenum" />
 
    <!-- Renderbuffer object functions -->
 
-   <function name="CreateRenderbuffers" offset="assign">
+   <function name="CreateRenderbuffers" no_error="true">
       <param name="n" type="GLsizei" />
       <param name="renderbuffers" type="GLuint *" />
    </function>
 
-   <function name="NamedRenderbufferStorage" offset="assign">
+   <function name="NamedRenderbufferStorage">
       <param name="renderbuffer" type="GLuint" />
       <param name="internalformat" type="GLenum" />
       <param name="width" type="GLsizei" />
       <param name="height" type="GLsizei" />
    </function>
 
-   <function name="NamedRenderbufferStorageMultisample" offset="assign">
+   <function name="NamedRenderbufferStorageMultisample">
       <param name="renderbuffer" type="GLuint" />
       <param name="samples" type="GLsizei" />
       <param name="internalformat" type="GLenum" />
       <param name="height" type="GLsizei" />
    </function>
 
-   <function name="GetNamedRenderbufferParameteriv" offset="assign">
+   <function name="GetNamedRenderbufferParameteriv">
       <param name="renderbuffer" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="params" type="GLint *" />
 
    <!-- Texture object functions -->
 
-   <function name="CreateTextures" offset="assign">
+   <function name="CreateTextures" no_error="true">
       <param name="target" type="GLenum" />
       <param name="n" type="GLsizei" />
       <param name="textures" type="GLuint *" />
    </function>
 
-   <function name="TextureBuffer" offset="assign">
+   <function name="TextureBuffer">
       <param name="texture" type="GLuint" />
       <param name="internalformat" type="GLenum" />
       <param name="buffer" type="GLuint" />
    </function>
 
-   <function name="TextureBufferRange" offset="assign">
+   <function name="TextureBufferRange">
       <param name="texture" type="GLuint" />
       <param name="internalformat" type="GLenum" />
       <param name="buffer" type="GLuint" />
       <param name="size" type="GLsizeiptr" />
    </function>
 
-   <function name="TextureStorage1D" offset="assign">
+   <function name="TextureStorage1D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="levels" type="GLsizei" />
       <param name="internalformat" type="GLenum" />
       <param name="width" type="GLsizei" />
    </function>
 
-   <function name="TextureStorage2D" offset="assign">
+   <function name="TextureStorage2D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="levels" type="GLsizei" />
       <param name="internalformat" type="GLenum" />
       <param name="height" type="GLsizei" />
    </function>
 
-   <function name="TextureStorage3D" offset="assign">
+   <function name="TextureStorage3D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="levels" type="GLsizei" />
       <param name="internalformat" type="GLenum" />
       <param name="depth" type="GLsizei" />
    </function>
 
-   <function name="TextureStorage2DMultisample" offset="assign">
+   <function name="TextureStorage2DMultisample">
       <param name="texture" type="GLuint" />
       <param name="samples" type="GLsizei" />
       <param name="internalformat" type="GLenum" />
       <param name="fixedsamplelocations" type="GLboolean" />
    </function>
 
-   <function name="TextureStorage3DMultisample" offset="assign">
+   <function name="TextureStorage3DMultisample">
       <param name="texture" type="GLuint" />
       <param name="samples" type="GLsizei" />
       <param name="internalformat" type="GLenum" />
       <param name="fixedsamplelocations" type="GLboolean" />
    </function>
 
-   <function name="TextureSubImage1D" offset="assign">
+   <function name="TextureSubImage1D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="pixels" type="const GLvoid *" />
    </function>
 
-   <function name="TextureSubImage2D" offset="assign">
+   <function name="TextureSubImage2D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="pixels" type="const GLvoid *" />
    </function>
 
-   <function name="TextureSubImage3D" offset="assign">
+   <function name="TextureSubImage3D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="pixels" type="const GLvoid *" />
    </function>
 
-   <function name="CompressedTextureSubImage1D" offset="assign">
+   <function name="CompressedTextureSubImage1D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="data" type="const GLvoid *" />
    </function>
 
-   <function name="CompressedTextureSubImage2D" offset="assign">
+   <function name="CompressedTextureSubImage2D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="data" type="const GLvoid *" />
    </function>
 
-   <function name="CompressedTextureSubImage3D" offset="assign">
+   <function name="CompressedTextureSubImage3D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="data" type="const GLvoid *" />
    </function>
 
-   <function name="CopyTextureSubImage1D" offset="assign">
+   <function name="CopyTextureSubImage1D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="width" type="GLsizei" />
    </function>
 
-   <function name="CopyTextureSubImage2D" offset="assign">
+   <function name="CopyTextureSubImage2D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="height" type="GLsizei" />
    </function>
 
-   <function name="CopyTextureSubImage3D" offset="assign">
+   <function name="CopyTextureSubImage3D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="height" type="GLsizei" />
    </function>
 
-   <function name="TextureParameterf" offset="assign">
+   <function name="TextureParameterf">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="param" type="GLfloat" />
    </function>
 
-   <function name="TextureParameterfv" offset="assign">
+   <function name="TextureParameterfv">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
-      <param name="param" type="const GLfloat *" />
+      <param name="param" type="const GLfloat *" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
-   <function name="TextureParameteri" offset="assign">
+   <function name="TextureParameteri">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="param" type="GLint" />
    </function>
 
-   <function name="TextureParameterIiv" offset="assign">
+   <function name="TextureParameterIiv">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
-      <param name="params" type="const GLint *" />
+      <param name="params" type="const GLint *" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
-   <function name="TextureParameterIuiv" offset="assign">
+   <function name="TextureParameterIuiv">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
-      <param name="params" type="const GLuint *" />
+      <param name="params" type="const GLuint *" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
-   <function name="TextureParameteriv" offset="assign">
+   <function name="TextureParameteriv">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
-      <param name="param" type="const GLint *" />
+      <param name="param" type="const GLint *" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
-   <function name="GenerateTextureMipmap" offset="assign">
+   <function name="GenerateTextureMipmap" no_error="true">
       <param name="texture" type="GLuint" />
    </function>
 
-   <function name="BindTextureUnit" offset="assign">
+   <function name="BindTextureUnit" no_error="true">
       <param name="unit" type="GLuint" />
       <param name="texture" type="GLuint" />
    </function>
 
-   <function name="GetTextureImage" offset="assign">
+   <function name="GetTextureImage">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="format" type="GLenum" />
       <param name="pixels" type="GLvoid *" />
    </function>
 
-   <function name="GetCompressedTextureImage" offset="assign">
+   <function name="GetCompressedTextureImage">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="bufSize" type="GLsizei" />
       <param name="pixels" type="GLvoid *" />
    </function>
 
-   <function name="GetTextureLevelParameterfv" offset="assign">
+   <function name="GetTextureLevelParameterfv">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="pname" type="GLenum" />
       <param name="params" type="GLfloat *" />
    </function>
 
-   <function name="GetTextureLevelParameteriv" offset="assign">
+   <function name="GetTextureLevelParameteriv">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="pname" type="GLenum" />
       <param name="params" type="GLint *" />
    </function>
 
-   <function name="GetTextureParameterfv" offset="assign">
+   <function name="GetTextureParameterfv">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="params" type="GLfloat *" />
    </function>
 
-   <function name="GetTextureParameterIiv" offset="assign">
+   <function name="GetTextureParameterIiv">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="params" type="GLint *" />
    </function>
 
-   <function name="GetTextureParameterIuiv" offset="assign">
+   <function name="GetTextureParameterIuiv">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="params" type="GLuint *" />
    </function>
 
-   <function name="GetTextureParameteriv" offset="assign">
+   <function name="GetTextureParameteriv">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="params" type="GLint *" />
 
    <!-- Vertex Array object functions -->
 
-   <function name="CreateVertexArrays" offset="assign">
+   <function name="CreateVertexArrays" no_error="true">
       <param name="n" type="GLsizei" />
       <param name="arrays" type="GLuint *" />
    </function>
 
-   <function name="DisableVertexArrayAttrib" offset="assign">
+   <function name="DisableVertexArrayAttrib" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="index" type="GLuint" />
    </function>
 
-   <function name="EnableVertexArrayAttrib" offset="assign">
+   <function name="EnableVertexArrayAttrib" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="index" type="GLuint" />
    </function>
 
-   <function name="VertexArrayElementBuffer" offset="assign">
+   <function name="VertexArrayElementBuffer" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="buffer" type="GLuint" />
    </function>
 
-   <function name="VertexArrayVertexBuffer" offset="assign">
+   <function name="VertexArrayVertexBuffer" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="bindingindex" type="GLuint" />
       <param name="buffer" type="GLuint" />
       <param name="stride" type="GLsizei" />
    </function>
 
-   <function name="VertexArrayVertexBuffers" offset="assign">
+   <function name="VertexArrayVertexBuffers" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="first" type="GLuint" />
       <param name="count" type="GLsizei" />
-      <param name="buffers" type="const GLuint *" />
-      <param name="offsets" type="const GLintptr *" />
-      <param name="strides" type="const GLsizei *" />
+      <param name="buffers" type="const GLuint *" count="count"/>
+      <param name="offsets" type="const GLintptr *" count="count"/>
+      <param name="strides" type="const GLsizei *" count="count"/>
    </function>
 
-   <function name="VertexArrayAttribFormat" offset="assign">
+   <function name="VertexArrayAttribFormat">
       <param name="vaobj" type="GLuint" />
       <param name="attribindex" type="GLuint" />
       <param name="size" type="GLint" />
       <param name="relativeoffset" type="GLuint" />
    </function>
 
-   <function name="VertexArrayAttribIFormat" offset="assign">
+   <function name="VertexArrayAttribIFormat">
       <param name="vaobj" type="GLuint" />
       <param name="attribindex" type="GLuint" />
       <param name="size" type="GLint" />
       <param name="relativeoffset" type="GLuint" />
    </function>
 
-   <function name="VertexArrayAttribLFormat" offset="assign">
+   <function name="VertexArrayAttribLFormat">
       <param name="vaobj" type="GLuint" />
       <param name="attribindex" type="GLuint" />
       <param name="size" type="GLint" />
       <param name="relativeoffset" type="GLuint" />
    </function>
 
-   <function name="VertexArrayAttribBinding" offset="assign">
+   <function name="VertexArrayAttribBinding" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="attribindex" type="GLuint" />
       <param name="bindingindex" type="GLuint" />
    </function>
 
-   <function name="VertexArrayBindingDivisor" offset="assign">
+   <function name="VertexArrayBindingDivisor" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="bindingindex" type="GLuint" />
       <param name="divisor" type="GLuint" />
    </function>
 
-   <function name="GetVertexArrayiv" offset="assign">
+   <function name="GetVertexArrayiv">
       <param name="vaobj" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="param" type="GLint *" />
    </function>
 
-   <function name="GetVertexArrayIndexediv" offset="assign">
+   <function name="GetVertexArrayIndexediv">
       <param name="vaobj" type="GLuint" />
       <param name="index" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="param" type="GLint *" />
    </function>
 
-   <function name="GetVertexArrayIndexed64iv" offset="assign">
+   <function name="GetVertexArrayIndexed64iv">
       <param name="vaobj" type="GLuint" />
       <param name="index" type="GLuint" />
       <param name="pname" type="GLenum" />
 
    <!-- Sampler object functions -->
 
-   <function name="CreateSamplers" offset="assign">
+   <function name="CreateSamplers" no_error="true">
       <param name="n" type="GLsizei" />
       <param name="samplers" type="GLuint *" />
    </function>
 
    <!-- Program Pipeline object functions -->
 
-   <function name="CreateProgramPipelines" offset="assign">
+   <function name="CreateProgramPipelines" no_error="true">
       <param name="n" type="GLsizei" />
       <param name="pipelines" type="GLuint *" />
    </function>
 
    <!-- Query object functions -->
 
-   <function name="CreateQueries" offset="assign">
+   <function name="CreateQueries">
       <param name="target" type="GLenum" />
       <param name="n" type="GLsizei" />
       <param name="ids" type="GLuint *" />
    </function>
 
-   <function name="GetQueryBufferObjectiv" offset="assign">
+   <function name="GetQueryBufferObjectiv">
       <param name="id" type="GLuint" />
       <param name="buffer" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="offset" type="GLintptr" />
    </function>
 
-   <function name="GetQueryBufferObjectuiv" offset="assign">
+   <function name="GetQueryBufferObjectuiv">
       <param name="id" type="GLuint" />
       <param name="buffer" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="offset" type="GLintptr" />
    </function>
 
-   <function name="GetQueryBufferObjecti64v" offset="assign">
+   <function name="GetQueryBufferObjecti64v">
       <param name="id" type="GLuint" />
       <param name="buffer" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="offset" type="GLintptr" />
    </function>
 
-   <function name="GetQueryBufferObjectui64v" offset="assign">
+   <function name="GetQueryBufferObjectui64v">
       <param name="id" type="GLuint" />
       <param name="buffer" type="GLuint" />
       <param name="pname" type="GLenum" />