<param name="flags" type="GLbitfield" />
</function>
- <function name="NamedBufferData" marshal="custom">
+ <function name="NamedBufferData" marshal="custom" no_error="true">
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="size" type="GLsizeiptr" />
</function>
- <function name="ClearNamedBufferData">
+ <function name="ClearNamedBufferData" no_error="true">
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="format" type="GLenum" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="ClearNamedBufferSubData">
+ <function name="ClearNamedBufferSubData" no_error="true">
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="offset" type="GLintptr" />
<param name="access" type="GLbitfield" />
</function>
- <function name="UnmapNamedBuffer" no_error="true">
+ <function name="UnmapNamedBuffer" alias="UnmapNamedBufferEXT" no_error="true">
<return type="GLboolean" />
<param name="buffer" type="GLuint" />
</function>
<param name="framebuffers" type="GLuint *" />
</function>
- <function name="NamedFramebufferRenderbuffer">
+ <function name="NamedFramebufferRenderbuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="renderbuffertarget" type="GLenum" />
<param name="layer" type="GLint" />
</function>
- <function name="NamedFramebufferDrawBuffer">
+ <function name="NamedFramebufferDrawBuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="buf" type="GLenum" />
</function>
- <function name="NamedFramebufferDrawBuffers">
+ <function name="NamedFramebufferDrawBuffers" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="n" type="GLsizei" />
- <param name="bufs" type="const GLenum *" />
+ <param name="bufs" type="const GLenum *" count="n"/>
</function>
<function name="NamedFramebufferReadBuffer" no_error="true">
<function name="InvalidateNamedFramebufferData">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
- <param name="attachments" type="const GLenum *" />
+ <param name="attachments" type="const GLenum *" count="numAttachments"/>
</function>
<function name="InvalidateNamedFramebufferSubData">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
- <param name="attachments" type="const GLenum *" />
+ <param name="attachments" type="const GLenum *" count="numAttachments"/>
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="width" type="GLsizei" />
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
- <param name="value" type="const GLint *" />
+ <param name="value" type="const GLint *" count="_mesa_buffer_enum_to_count(buffer)"/>
</function>
<function name="ClearNamedFramebufferuiv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
- <param name="value" type="const GLuint *" />
+ <param name="value" type="const GLuint *" count="_mesa_buffer_enum_to_count(buffer)"/>
</function>
<function name="ClearNamedFramebufferfv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
- <param name="value" type="const GLfloat *" />
+ <param name="value" type="const GLfloat *" count="_mesa_buffer_enum_to_count(buffer)"/>
</function>
<function name="ClearNamedFramebufferfi">
<param name="fixedsamplelocations" type="GLboolean" />
</function>
- <function name="TextureSubImage1D">
+ <function name="TextureSubImage1D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="TextureSubImage2D">
+ <function name="TextureSubImage2D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="TextureSubImage3D">
+ <function name="TextureSubImage3D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<function name="TextureParameterfv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLfloat *" />
+ <param name="param" type="const GLfloat *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="TextureParameteri">
<function name="TextureParameterIiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
- <param name="params" type="const GLint *" />
+ <param name="params" type="const GLint *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="TextureParameterIuiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
- <param name="params" type="const GLuint *" />
+ <param name="params" type="const GLuint *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="TextureParameteriv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLint *" />
+ <param name="param" type="const GLint *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
- <function name="GenerateTextureMipmap">
+ <function name="GenerateTextureMipmap" no_error="true">
<param name="texture" type="GLuint" />
</function>
<param name="index" type="GLuint" />
</function>
- <function name="VertexArrayElementBuffer">
+ <function name="VertexArrayElementBuffer" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
</function>
<param name="vaobj" type="GLuint" />
<param name="first" type="GLuint" />
<param name="count" type="GLsizei" />
- <param name="buffers" type="const GLuint *" />
- <param name="offsets" type="const GLintptr *" />
- <param name="strides" type="const GLsizei *" />
+ <param name="buffers" type="const GLuint *" count="count"/>
+ <param name="offsets" type="const GLintptr *" count="count"/>
+ <param name="strides" type="const GLsizei *" count="count"/>
</function>
<function name="VertexArrayAttribFormat">