glthread: add support for glClearNamedFramebuffer, glMaterial, glPointParameter
[mesa.git] / src / mapi / glapi / gen / ARB_direct_state_access.xml
index 7927a4e1f6f843e54032d793436317e2ec35ea8f..3e39253c2a9bdda0e10fb04bc1a72a0812f06d72 100644 (file)
@@ -61,7 +61,7 @@
       <param name="flags" type="GLbitfield" />
    </function>
 
-   <function name="NamedBufferData" marshal="custom">
+   <function name="NamedBufferData" marshal="custom" no_error="true">
       <param name="buffer" type="GLuint" />
       <param name="size" type="GLsizeiptr" />
       <param name="data" type="const GLvoid *" />
@@ -83,7 +83,7 @@
       <param name="size" type="GLsizeiptr" />
    </function>
 
-   <function name="ClearNamedBufferData">
+   <function name="ClearNamedBufferData" no_error="true">
       <param name="buffer" type="GLuint" />
       <param name="internalformat" type="GLenum" />
       <param name="format" type="GLenum" />
@@ -91,7 +91,7 @@
       <param name="data" type="const GLvoid *" />
    </function>
 
-   <function name="ClearNamedBufferSubData">
+   <function name="ClearNamedBufferSubData" no_error="true">
       <param name="buffer" type="GLuint" />
       <param name="internalformat" type="GLenum" />
       <param name="offset" type="GLintptr" />
       <param name="access" type="GLbitfield" />
    </function>
 
-   <function name="UnmapNamedBuffer" no_error="true">
+   <function name="UnmapNamedBuffer" alias="UnmapNamedBufferEXT" no_error="true">
       <return type="GLboolean" />
       <param name="buffer" type="GLuint" />
    </function>
    <function name="NamedFramebufferDrawBuffers" no_error="true">
       <param name="framebuffer" type="GLuint" />
       <param name="n" type="GLsizei" />
-      <param name="bufs" type="const GLenum *" />
+      <param name="bufs" type="const GLenum *" count="n"/>
    </function>
 
    <function name="NamedFramebufferReadBuffer" no_error="true">
    <function name="InvalidateNamedFramebufferData">
       <param name="framebuffer" type="GLuint" />
       <param name="numAttachments" type="GLsizei" />
-      <param name="attachments" type="const GLenum *" />
+      <param name="attachments" type="const GLenum *" count="numAttachments"/>
    </function>
 
    <function name="InvalidateNamedFramebufferSubData">
       <param name="framebuffer" type="GLuint" />
       <param name="numAttachments" type="GLsizei" />
-      <param name="attachments" type="const GLenum *" />
+      <param name="attachments" type="const GLenum *" count="numAttachments"/>
       <param name="x" type="GLint" />
       <param name="y" type="GLint" />
       <param name="width" type="GLsizei" />
       <param name="framebuffer" type="GLuint" />
       <param name="buffer" type="GLenum" />
       <param name="drawbuffer" type="GLint" />
-      <param name="value" type="const GLint *" />
+      <param name="value" type="const GLint *" count="_mesa_buffer_enum_to_count(buffer)"/>
    </function>
 
    <function name="ClearNamedFramebufferuiv">
       <param name="framebuffer" type="GLuint" />
       <param name="buffer" type="GLenum" />
       <param name="drawbuffer" type="GLint" />
-      <param name="value" type="const GLuint *" />
+      <param name="value" type="const GLuint *" count="_mesa_buffer_enum_to_count(buffer)"/>
    </function>
 
    <function name="ClearNamedFramebufferfv">
       <param name="framebuffer" type="GLuint" />
       <param name="buffer" type="GLenum" />
       <param name="drawbuffer" type="GLint" />
-      <param name="value" type="const GLfloat *" />
+      <param name="value" type="const GLfloat *" count="_mesa_buffer_enum_to_count(buffer)"/>
    </function>
 
    <function name="ClearNamedFramebufferfi">
    <function name="TextureParameterfv">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
-      <param name="param" type="const GLfloat *" />
+      <param name="param" type="const GLfloat *" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
    <function name="TextureParameteri">
    <function name="TextureParameterIiv">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
-      <param name="params" type="const GLint *" />
+      <param name="params" type="const GLint *" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
    <function name="TextureParameterIuiv">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
-      <param name="params" type="const GLuint *" />
+      <param name="params" type="const GLuint *" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
    <function name="TextureParameteriv">
       <param name="texture" type="GLuint" />
       <param name="pname" type="GLenum" />
-      <param name="param" type="const GLint *" />
+      <param name="param" type="const GLint *" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
    <function name="GenerateTextureMipmap" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="first" type="GLuint" />
       <param name="count" type="GLsizei" />
-      <param name="buffers" type="const GLuint *" />
-      <param name="offsets" type="const GLintptr *" />
-      <param name="strides" type="const GLsizei *" />
+      <param name="buffers" type="const GLuint *" count="count"/>
+      <param name="offsets" type="const GLintptr *" count="count"/>
+      <param name="strides" type="const GLsizei *" count="count"/>
    </function>
 
    <function name="VertexArrayAttribFormat">