<function name="NamedFramebufferDrawBuffers" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="n" type="GLsizei" />
- <param name="bufs" type="const GLenum *" />
+ <param name="bufs" type="const GLenum *" count="n"/>
</function>
<function name="NamedFramebufferReadBuffer" no_error="true">
<function name="InvalidateNamedFramebufferData">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
- <param name="attachments" type="const GLenum *" />
+ <param name="attachments" type="const GLenum *" count="numAttachments"/>
</function>
<function name="InvalidateNamedFramebufferSubData">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
- <param name="attachments" type="const GLenum *" />
+ <param name="attachments" type="const GLenum *" count="numAttachments"/>
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="width" type="GLsizei" />
<param name="vaobj" type="GLuint" />
<param name="first" type="GLuint" />
<param name="count" type="GLsizei" />
- <param name="buffers" type="const GLuint *" />
- <param name="offsets" type="const GLintptr *" />
- <param name="strides" type="const GLsizei *" />
+ <param name="buffers" type="const GLuint *" count="count"/>
+ <param name="offsets" type="const GLintptr *" count="count"/>
+ <param name="strides" type="const GLsizei *" count="count"/>
</function>
<function name="VertexArrayAttribFormat">