main: Add entry points for MapNamedBuffer[Range].
[mesa.git] / src / mapi / glapi / gen / ARB_direct_state_access.xml
index afc16ad97ed114a52fd84f95a05de902d9e62949..557316a27a7b23431d6d732b5037e50ff1f162e6 100644 (file)
@@ -7,6 +7,74 @@
    <enum name="QUERY_TARGET"    value="0x82EA"/>
    <enum name="TEXTURE_BINDING" value="0x82EB"/>
 
+   <!-- Buffer object functions -->
+
+   <function name="CreateBuffers" offset="assign">
+      <param name="n" type="GLsizei" />
+      <param name="buffers" type="GLuint *" />
+   </function>
+
+   <function name="NamedBufferStorage" offset="assign">
+      <param name="buffer" type="GLuint" />
+      <param name="size" type="GLsizeiptr" />
+      <param name="data" type="const GLvoid *" />
+      <param name="flags" type="GLbitfield" />
+   </function>
+
+   <function name="NamedBufferData" offset="assign">
+      <param name="buffer" type="GLuint" />
+      <param name="size" type="GLsizeiptr" />
+      <param name="data" type="const GLvoid *" />
+      <param name="usage" type="GLenum" />
+   </function>
+
+   <function name="NamedBufferSubData" offset="assign">
+      <param name="buffer" type="GLuint" />
+      <param name="offset" type="GLintptr" />
+      <param name="size" type="GLsizeiptr" />
+      <param name="data" type="const GLvoid *" />
+   </function>
+
+   <function name="CopyNamedBufferSubData" offset="assign">
+      <param name="readBuffer" type="GLuint" />
+      <param name="writeBuffer" type="GLuint" />
+      <param name="readOffset" type="GLintptr" />
+      <param name="writeOffset" type="GLintptr" />
+      <param name="size" type="GLsizeiptr" />
+   </function>
+
+   <function name="ClearNamedBufferData" offset="assign">
+      <param name="buffer" type="GLuint" />
+      <param name="internalformat" type="GLenum" />
+      <param name="format" type="GLenum" />
+      <param name="type" type="GLenum" />
+      <param name="data" type="const GLvoid *" />
+   </function>
+
+   <function name="ClearNamedBufferSubData" offset="assign">
+      <param name="buffer" type="GLuint" />
+      <param name="internalformat" type="GLenum" />
+      <param name="offset" type="GLintptr" />
+      <param name="size" type="GLsizeiptr" />
+      <param name="format" type="GLenum" />
+      <param name="type" type="GLenum" />
+      <param name="data" type="const GLvoid *" />
+   </function>
+
+   <function name="MapNamedBuffer" offset="assign">
+      <return type="GLvoid *" />
+      <param name="buffer" type="GLuint" />
+      <param name="access" type="GLenum" />
+   </function>
+
+   <function name="MapNamedBufferRange" offset="assign">
+      <return type="GLvoid *" />
+      <param name="buffer" type="GLuint" />
+      <param name="offset" type="GLintptr" />
+      <param name="length" type="GLsizeiptr" />
+      <param name="access" type="GLbitfield" />
+   </function>
+
    <!-- Texture object functions -->
 
    <function name="CreateTextures" offset="assign">
       <param name="textures" type="GLuint *" />
    </function>
 
+   <function name="TextureBuffer" offset="assign">
+      <param name="texture" type="GLuint" />
+      <param name="internalformat" type="GLenum" />
+      <param name="buffer" type="GLuint" />
+   </function>
+
+   <function name="TextureBufferRange" offset="assign">
+      <param name="texture" type="GLuint" />
+      <param name="internalformat" type="GLenum" />
+      <param name="buffer" type="GLuint" />
+      <param name="offset" type="GLintptr" />
+      <param name="size" type="GLsizeiptr" />
+   </function>
+
    <function name="TextureStorage1D" offset="assign">
       <param name="texture" type="GLuint" />
       <param name="levels" type="GLsizei" />
       <param name="depth" type="GLsizei" />
    </function>
 
+   <function name="TextureStorage2DMultisample" offset="assign">
+      <param name="texture" type="GLuint" />
+      <param name="samples" type="GLsizei" />
+      <param name="internalformat" type="GLenum" />
+      <param name="width" type="GLsizei" />
+      <param name="height" type="GLsizei" />
+      <param name="fixedsamplelocations" type="GLboolean" />
+   </function>
+
+   <function name="TextureStorage3DMultisample" offset="assign">
+      <param name="texture" type="GLuint" />
+      <param name="samples" type="GLsizei" />
+      <param name="internalformat" type="GLenum" />
+      <param name="width" type="GLsizei" />
+      <param name="height" type="GLsizei" />
+      <param name="depth" type="GLsizei" />
+      <param name="fixedsamplelocations" type="GLboolean" />
+   </function>
+
    <function name="TextureSubImage1D" offset="assign">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />