<enum name="QUERY_TARGET" value="0x82EA"/>
<enum name="TEXTURE_BINDING" value="0x82EB"/>
+ <!-- Buffer object functions -->
+
+ <function name="CreateBuffers" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="buffers" type="GLuint *" />
+ </function>
+
+ <function name="NamedBufferStorage" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="const GLvoid *" />
+ <param name="flags" type="GLbitfield" />
+ </function>
+
+ <function name="NamedBufferData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="const GLvoid *" />
+ <param name="usage" type="GLenum" />
+ </function>
+
+ <function name="NamedBufferSubData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="CopyNamedBufferSubData" offset="assign">
+ <param name="readBuffer" type="GLuint" />
+ <param name="writeBuffer" type="GLuint" />
+ <param name="readOffset" type="GLintptr" />
+ <param name="writeOffset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ </function>
+
+ <function name="ClearNamedBufferData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="format" type="GLenum" />
+ <param name="type" type="GLenum" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="ClearNamedBufferSubData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="format" type="GLenum" />
+ <param name="type" type="GLenum" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="MapNamedBuffer" offset="assign">
+ <return type="GLvoid *" />
+ <param name="buffer" type="GLuint" />
+ <param name="access" type="GLenum" />
+ </function>
+
+ <function name="MapNamedBufferRange" offset="assign">
+ <return type="GLvoid *" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="length" type="GLsizeiptr" />
+ <param name="access" type="GLbitfield" />
+ </function>
+
<!-- Texture object functions -->
<function name="CreateTextures" offset="assign">
<param name="textures" type="GLuint *" />
</function>
+ <function name="TextureBuffer" offset="assign">
+ <param name="texture" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="buffer" type="GLuint" />
+ </function>
+
+ <function name="TextureBufferRange" offset="assign">
+ <param name="texture" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ </function>
+
<function name="TextureStorage1D" offset="assign">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="depth" type="GLsizei" />
</function>
+ <function name="TextureStorage2DMultisample" offset="assign">
+ <param name="texture" type="GLuint" />
+ <param name="samples" type="GLsizei" />
+ <param name="internalformat" type="GLenum" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ <param name="fixedsamplelocations" type="GLboolean" />
+ </function>
+
+ <function name="TextureStorage3DMultisample" offset="assign">
+ <param name="texture" type="GLuint" />
+ <param name="samples" type="GLsizei" />
+ <param name="internalformat" type="GLenum" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ <param name="depth" type="GLsizei" />
+ <param name="fixedsamplelocations" type="GLboolean" />
+ </function>
+
<function name="TextureSubImage1D" offset="assign">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />