<!-- Vertex Array object functions -->
<function name="CreateVertexArrays" no_error="true"
- marshal_call_after="_mesa_glthread_GenVertexArrays(ctx, n, arrays);">
+ marshal_call_after="if (COMPAT) _mesa_glthread_GenVertexArrays(ctx, n, arrays);">
<param name="n" type="GLsizei" />
<param name="arrays" type="GLuint *" />
</function>