glthread: don't execute any custom VAO and BindBuffer code in the Core profile
[mesa.git] / src / mapi / glapi / gen / ARB_direct_state_access.xml
index ead893e1c678ba553bd186f3f6b5bef91cc17c25..ec7b13609a188b6f76787e4728c0961ab77c6fce 100644 (file)
    <!-- Vertex Array object functions -->
 
    <function name="CreateVertexArrays" no_error="true"
-             marshal_call_after="_mesa_glthread_GenVertexArrays(ctx, n, arrays);">
+             marshal_call_after="if (COMPAT) _mesa_glthread_GenVertexArrays(ctx, n, arrays);">
       <param name="n" type="GLsizei" />
       <param name="arrays" type="GLuint *" />
    </function>