<param name="basevertex" type="const GLint *" count="primcount"/>
</function>
- <function name="DrawElementsInstancedBaseVertex" es2="3.2" exec="dynamic" marshal="draw"
+ <function name="DrawElementsInstancedBaseVertex" es2="3.2" marshal="draw"
marshal_sync="_mesa_glthread_has_non_vbo_vertices_or_indices(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>