mesa/glthread: Implement ARB_multi_bind.
[mesa.git] / src / mapi / glapi / gen / ARB_multi_bind.xml
index 4f2f2a2596be30682ca006bbaec33fa8d0683078..18f545044347252c4e4771747a40d60554f7f56f 100644 (file)
@@ -7,46 +7,46 @@
 
 <category name="GL_ARB_multi_bind" number="147">
 
-    <function name="BindBuffersBase" offset="assign">
+    <function name="BindBuffersBase">
         <param name="target" type="GLenum"/>
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
-        <param name="buffers" type="const GLuint *"/>
+        <param name="buffers" type="const GLuint *" count="count"/>
     </function>
 
-    <function name="BindBuffersRange" offset="assign">
+    <function name="BindBuffersRange">
         <param name="target" type="GLenum"/>
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
-        <param name="buffers" type="const GLuint *"/>
-        <param name="offsets" type="const GLintptr *"/>
-        <param name="sizes" type="const GLsizeiptr *"/>
+        <param name="buffers" type="const GLuint *" count="count"/>
+        <param name="offsets" type="const GLintptr *" count="count"/>
+        <param name="sizes" type="const GLsizeiptr *" count="count"/>
     </function>
 
-    <function name="BindTextures" offset="assign">
+    <function name="BindTextures" no_error="true">
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
-        <param name="textures" type="const GLuint *"/>
+        <param name="textures" type="const GLuint *" count="count"/>
     </function>
 
-    <function name="BindSamplers" offset="assign">
+    <function name="BindSamplers" no_error="true">
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
-        <param name="samplers" type="const GLuint *"/>
+        <param name="samplers" type="const GLuint *" count="count"/>
     </function>
 
-    <function name="BindImageTextures" offset="assign">
+    <function name="BindImageTextures" no_error="true">
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
-        <param name="textures" type="const GLuint *"/>
+        <param name="textures" type="const GLuint *" count="count"/>
     </function>
 
-    <function name="BindVertexBuffers" offset="assign">
+    <function name="BindVertexBuffers" no_error="true">
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
-        <param name="buffers" type="const GLuint *"/>
-        <param name="offsets" type="const GLintptr *"/>
-        <param name="strides" type="const GLsizei *"/>
+        <param name="buffers" type="const GLuint *" count="count"/>
+        <param name="offsets" type="const GLintptr *" count="count"/>
+        <param name="strides" type="const GLsizei *" count="count"/>
     </function>
 
 </category>