<enum name="MAX_FRAGMENT_IMAGE_UNIFORMS" value="0x90CE"/>
<enum name="MAX_COMBINED_IMAGE_UNIFORMS" value="0x90CF"/>
-<function name="BindImageTexture" es2="3.1">
+<function name="BindImageTexture" es2="3.1" no_error="true">
<param name="unit" type="GLuint"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>