</function>
<function name="VertexAttribLPointer" no_error="true" marshal="async"
- marshal_call_after="if (COMPAT) _mesa_glthread_AttribPointer(ctx);">
+ marshal_call_after="if (COMPAT) _mesa_glthread_AttribPointer(ctx, VERT_ATTRIB_GENERIC(index));">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>