glthread: add custom marshalling for glNamedBuffer(Sub)DataEXT
[mesa.git] / src / mapi / glapi / gen / EXT_direct_state_access.xml
index 336f3ad52899d2a75f0d7ff42aac3229d11de08e..3888dd34e6e25bdf4ea212d6e90c9b87367c8467 100644 (file)
 
    <function name="MatrixLoadfEXT" offset="assign">
       <param name="matrixMode" type="GLenum" />
-      <param name="m" type="const GLfloat *" />
+      <param name="m" type="const GLfloat *" count="16"/>
    </function>
    <function name="MatrixLoaddEXT" offset="assign">
       <param name="matrixMode" type="GLenum" />
-      <param name="m" type="const GLdouble *" />
+      <param name="m" type="const GLdouble *" count="16"/>
    </function>
    <function name="MatrixMultfEXT" offset="assign">
       <param name="matrixMode" type="GLenum" />
-      <param name="m" type="const GLfloat *" />
+      <param name="m" type="const GLfloat *" count="16"/>
    </function>
    <function name="MatrixMultdEXT" offset="assign">
       <param name="matrixMode" type="GLenum" />
-      <param name="m" type="const GLdouble *" />
+      <param name="m" type="const GLdouble *" count="16"/>
    </function>
    <function name="MatrixLoadIdentityEXT" offset="assign">
       <param name="matrixMode" type="GLenum" />
        <param name="texture" type="GLuint" />
        <param name="target" type="GLenum" />
        <param name="pname" type="GLenum" />
-       <param name="params" type="const GLint *" />
+       <param name="params" type="const GLint *" count="_mesa_tex_param_enum_to_count(pname)"/>
     </function>
 
     <function name="TextureParameterfEXT">
        <param name="texture" type="GLuint" />
        <param name="target" type="GLenum" />
        <param name="pname" type="GLenum" />
-       <param name="params" type="const float *" />
+       <param name="params" type="const float *" count="_mesa_tex_param_enum_to_count(pname)"/>
     </function>
 
    <function name="TextureImage1DEXT">
       <param name="texunit" type="GLenum" />
       <param name="target" type="GLenum" />
       <param name="pname" type="GLenum" />
-      <param name="param" type="const GLint *" />
+      <param name="param" type="const GLint *" count="_mesa_texenv_enum_to_count(pname)"/>
    </function>
 
    <function name="MultiTexEnvfEXT">
       <param name="texunit" type="GLenum" />
       <param name="target" type="GLenum" />
       <param name="pname" type="GLenum" />
-      <param name="param" type="const GLfloat *" />
+      <param name="param" type="const GLfloat *" count="_mesa_texenv_enum_to_count(pname)"/>
    </function>
 
    <function name="GetMultiTexEnvivEXT">
       <param name="texunit" type="GLenum" />
       <param name="target" type="GLenum" />
       <param name="pname" type="GLenum" />
-      <param name="param" type="const GLint*" />
+      <param name="param" type="const GLint*" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
    <function name="MultiTexParameterfEXT">
       <param name="texunit" type="GLenum" />
       <param name="target" type="GLenum" />
       <param name="pname" type="GLenum" />
-      <param name="param" type="const GLfloat*" />
+      <param name="param" type="const GLfloat*" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
    <function name="GetMultiTexParameterivEXT">
       <param name="texunit" type="GLenum" />
       <param name="coord" type="GLenum" />
       <param name="pname" type="GLenum" />
-      <param name="param" type="const GLdouble*" />
+      <param name="param" type="const GLdouble*" count="_mesa_texgen_enum_to_count(pname)"/>
    </function>
 
    <function name="MultiTexGenfEXT">
       <param name="texunit" type="GLenum" />
       <param name="coord" type="GLenum" />
       <param name="pname" type="GLenum" />
-      <param name="param" type="const GLfloat *" />
+      <param name="param" type="const GLfloat *" count="_mesa_texgen_enum_to_count(pname)"/>
    </function>
 
    <function name="MultiTexGeniEXT">
       <param name="texunit" type="GLenum" />
       <param name="coord" type="GLenum" />
       <param name="pname" type="GLenum" />
-      <param name="param" type="const GLint *" />
+      <param name="param" type="const GLint *" count="_mesa_texgen_enum_to_count(pname)"/>
    </function>
 
    <function name="GetMultiTexGendvEXT">
       <param name="param" type="GLint *" />
    </function>
 
-   <function name="MultiTexCoordPointerEXT">
+   <function name="MultiTexCoordPointerEXT" marshal="async"
+             marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
       <param name="texunit" type="GLenum" />
       <param name="size" type="GLint" />
       <param name="type" type="GLenum" />
 
    <function name="MatrixLoadTransposefEXT" offset="assign">
       <param name="matrixMode" type="GLenum" />
-      <param name="m" type="const GLfloat *" />
+      <param name="m" type="const GLfloat *" count="16"/>
    </function>
 
    <function name="MatrixLoadTransposedEXT" offset="assign">
       <param name="matrixMode" type="GLenum" />
-      <param name="m" type="const GLdouble *" />
+      <param name="m" type="const GLdouble *" count="16"/>
    </function>
 
    <function name="MatrixMultTransposefEXT" offset="assign">
       <param name="matrixMode" type="GLenum" />
-      <param name="m" type="const GLfloat *" />
+      <param name="m" type="const GLfloat *" count="16"/>
    </function>
 
    <function name="MatrixMultTransposedEXT" offset="assign">
       <param name="matrixMode" type="GLenum" />
-      <param name="m" type="const GLdouble *" />
+      <param name="m" type="const GLdouble *" count="16"/>
     </function>
 
    <function name="CompressedTextureImage1DEXT">
 
    <!-- OpenGL 1.5 -->
 
-   <function name="NamedBufferDataEXT">
+   <function name="NamedBufferDataEXT" marshal="custom">
       <param name="buffer" type="GLuint" />
       <param name="size" type="GLsizeiptr" />
       <param name="data" type="const GLvoid *" />
       <param name="usage" type="GLenum" />
    </function>
 
-   <function name="NamedBufferSubDataEXT">
+   <function name="NamedBufferSubDataEXT" marshal="custom">
       <param name="buffer" type="GLuint" />
       <param name="offset" type="GLintptr" />
       <param name="size" type="GLsizeiptr" />
    <function name="FramebufferDrawBuffersEXT">
       <param name="framebuffer" type="GLuint" />
       <param name="n" type="GLsizei" />
-      <param name="bufs" type="const GLenum *" />
+      <param name="bufs" type="const GLenum *" count="n"/>
    </function>
 
    <function name="FramebufferReadBufferEXT">
       <param name="size" type="GLsizeiptr" />
    </function>
 
+   <function name="VertexArrayVertexOffsetEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+      <param name="size" type="GLint" />
+      <param name="type" type="GLenum" />
+      <param name="stride" type="GLsizei" />
+      <param name="offset" type="GLintptr" />
+   </function>
+
+   <function name="VertexArrayColorOffsetEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+      <param name="size" type="GLint" />
+      <param name="type" type="GLenum" />
+      <param name="stride" type="GLsizei" />
+      <param name="offset" type="GLintptr" />
+   </function>
+
+   <function name="VertexArrayEdgeFlagOffsetEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+      <param name="stride" type="GLsizei" />
+      <param name="offset" type="GLintptr" />
+   </function>
+
+   <function name="VertexArrayIndexOffsetEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+      <param name="type" type="GLenum" />
+      <param name="stride" type="GLsizei" />
+      <param name="offset" type="GLintptr" />
+   </function>
+
+   <function name="VertexArrayNormalOffsetEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+      <param name="type" type="GLenum" />
+      <param name="stride" type="GLsizei" />
+      <param name="offset" type="GLintptr" />
+   </function>
+
+   <function name="VertexArrayTexCoordOffsetEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+      <param name="size" type="GLint" />
+      <param name="type" type="GLenum" />
+      <param name="stride" type="GLsizei" />
+      <param name="offset" type="GLintptr" />
+   </function>
+
+   <function name="VertexArrayMultiTexCoordOffsetEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+      <param name="texunit" type="GLenum" />
+      <param name="size" type="GLint" />
+      <param name="type" type="GLenum" />
+      <param name="stride" type="GLsizei" />
+      <param name="offset" type="GLintptr" />
+   </function>
+
+   <function name="VertexArrayFogCoordOffsetEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+      <param name="type" type="GLenum" />
+      <param name="stride" type="GLsizei" />
+      <param name="offset" type="GLintptr" />
+   </function>
+
+   <function name="VertexArraySecondaryColorOffsetEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+      <param name="size" type="GLint" />
+      <param name="type" type="GLenum" />
+      <param name="stride" type="GLsizei" />
+      <param name="offset" type="GLintptr" />
+   </function>
+
+   <function name="VertexArrayVertexAttribOffsetEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+      <param name="index" type="GLuint" />
+      <param name="size" type="GLint" />
+      <param name="type" type="GLenum" />
+      <param name="normalized" type="GLboolean" />
+      <param name="stride" type="GLsizei" />
+      <param name="offset" type="GLintptr" />
+   </function>
+
+   <function name="VertexArrayVertexAttribIOffsetEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+      <param name="index" type="GLuint" />
+      <param name="size" type="GLint" />
+      <param name="type" type="GLenum" />
+      <param name="stride" type="GLsizei" />
+      <param name="offset" type="GLintptr" />
+   </function>
+
+   <function name="EnableVertexArrayEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="array" type="GLenum" />
+   </function>
+
+   <function name="DisableVertexArrayEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="array" type="GLenum" />
+   </function>
+
+   <function name="EnableVertexArrayAttribEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="index" type="GLuint" />
+   </function>
+
+   <function name="DisableVertexArrayAttribEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="index" type="GLuint" />
+   </function>
+
+   <function name="GetVertexArrayIntegervEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="pname" type="GLenum" />
+      <param name="param" type="GLint*" />
+   </function>
+
+   <function name="GetVertexArrayPointervEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="pname" type="GLenum" />
+      <param name="param" type="GLvoid**" />
+   </function>
+
+   <function name="GetVertexArrayIntegeri_vEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="index" type="GLuint" />
+      <param name="pname" type="GLenum" />
+      <param name="param" type="GLint*" />
+   </function>
+
+   <function name="GetVertexArrayPointeri_vEXT">
+      <param name="vaobj" type="GLuint" />
+      <param name="index" type="GLuint" />
+      <param name="pname" type="GLenum" />
+      <param name="param" type="GLvoid**" />
+   </function>
+
    <!-- ARB_vertex_program -->
    <function name="NamedProgramStringEXT">
       <param name="program" type="GLuint" />
       <param name="target" type="GLenum" />
       <param name="format" type="GLenum" />
       <param name="len" type="GLsizei" />
-      <param name="string" type="const GLvoid*" />
+      <param name="string" type="const GLvoid*" count="len"/>
     </function>
 
    <function name="GetNamedProgramStringEXT">
       <param name="program" type="GLuint" />
       <param name="target" type="GLenum" />
       <param name="index" type="GLuint" />
-      <param name="params" type="const GLfloat*" />
+      <param name="params" type="const GLfloat*" count="4"/>
     </function>
 
    <function name="GetNamedProgramLocalParameterfvEXT">
       <param name="program" type="GLuint" />
       <param name="target" type="GLenum" />
       <param name="index" type="GLuint" />
-      <param name="params" type="const GLdouble*" />
+      <param name="params" type="const GLdouble*" count="4"/>
     </function>
 
    <function name="GetNamedProgramLocalParameterdvEXT">
       <param name="texture" type="GLuint" />
       <param name="target" type="GLenum" />
       <param name="pname" type="GLenum" />
-      <param name="params" type="const GLint*" />
+      <param name="params" type="const GLint*" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
    <function name="TextureParameterIuivEXT">
       <param name="texture" type="GLuint" />
       <param name="target" type="GLenum" />
       <param name="pname" type="GLenum" />
-      <param name="params" type="const GLuint*" />
+      <param name="params" type="const GLuint*" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
    <function name="GetTextureParameterIivEXT">
       <param name="texunit" type="GLenum" />
       <param name="target" type="GLenum" />
       <param name="pname" type="GLenum" />
-      <param name="params" type="const GLint*" />
+      <param name="params" type="const GLint*" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
    <function name="MultiTexParameterIuivEXT">
       <param name="texunit" type="GLenum" />
       <param name="target" type="GLenum" />
       <param name="pname" type="GLenum" />
-      <param name="params" type="const GLuint*" />
+      <param name="params" type="const GLuint*" count="_mesa_tex_param_enum_to_count(pname)"/>
    </function>
 
    <function name="GetMultiTexParameterIivEXT">
       <param name="target" type="GLenum" />
       <param name="index" type="GLuint" />
       <param name="count" type="GLsizei" />
-      <param name="params" type="const GLfloat*" />
+      <param name="params" type="const GLfloat*" count="4"/>
    </function>
 
 </category>