<function name="MatrixLoadfEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLfloat *" />
+ <param name="m" type="const GLfloat *" count="16"/>
</function>
<function name="MatrixLoaddEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLdouble *" />
+ <param name="m" type="const GLdouble *" count="16"/>
</function>
<function name="MatrixMultfEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLfloat *" />
+ <param name="m" type="const GLfloat *" count="16"/>
</function>
<function name="MatrixMultdEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLdouble *" />
+ <param name="m" type="const GLdouble *" count="16"/>
</function>
<function name="MatrixLoadIdentityEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="texture" type="GLuint" />
<param name="target" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="params" type="const GLint *" />
+ <param name="params" type="const GLint *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="TextureParameterfEXT">
<param name="texture" type="GLuint" />
<param name="target" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="params" type="const float *" />
+ <param name="params" type="const float *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="TextureImage1DEXT">
<param name="texunit" type="GLenum" />
<param name="target" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLint *" />
+ <param name="param" type="const GLint *" count="_mesa_texenv_enum_to_count(pname)"/>
</function>
<function name="MultiTexEnvfEXT">
<param name="texunit" type="GLenum" />
<param name="target" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLfloat *" />
+ <param name="param" type="const GLfloat *" count="_mesa_texenv_enum_to_count(pname)"/>
</function>
<function name="GetMultiTexEnvivEXT">
<param name="texunit" type="GLenum" />
<param name="target" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLint*" />
+ <param name="param" type="const GLint*" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="MultiTexParameterfEXT">
<param name="texunit" type="GLenum" />
<param name="target" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLfloat*" />
+ <param name="param" type="const GLfloat*" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="GetMultiTexParameterivEXT">
<param name="texunit" type="GLenum" />
<param name="coord" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLdouble*" />
+ <param name="param" type="const GLdouble*" count="_mesa_texgen_enum_to_count(pname)"/>
</function>
<function name="MultiTexGenfEXT">
<param name="texunit" type="GLenum" />
<param name="coord" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLfloat *" />
+ <param name="param" type="const GLfloat *" count="_mesa_texgen_enum_to_count(pname)"/>
</function>
<function name="MultiTexGeniEXT">
<param name="texunit" type="GLenum" />
<param name="coord" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLint *" />
+ <param name="param" type="const GLint *" count="_mesa_texgen_enum_to_count(pname)"/>
</function>
<function name="GetMultiTexGendvEXT">
<param name="param" type="GLint *" />
</function>
- <function name="MultiTexCoordPointerEXT">
+ <function name="MultiTexCoordPointerEXT" marshal="async"
+ marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="texunit" type="GLenum" />
<param name="size" type="GLint" />
<param name="type" type="GLenum" />
<function name="MatrixLoadTransposefEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLfloat *" />
+ <param name="m" type="const GLfloat *" count="16"/>
</function>
<function name="MatrixLoadTransposedEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLdouble *" />
+ <param name="m" type="const GLdouble *" count="16"/>
</function>
<function name="MatrixMultTransposefEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLfloat *" />
+ <param name="m" type="const GLfloat *" count="16"/>
</function>
<function name="MatrixMultTransposedEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLdouble *" />
+ <param name="m" type="const GLdouble *" count="16"/>
</function>
<function name="CompressedTextureImage1DEXT">
<!-- OpenGL 1.5 -->
- <function name="NamedBufferDataEXT">
+ <function name="NamedBufferDataEXT" marshal="custom">
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="usage" type="GLenum" />
</function>
- <function name="NamedBufferSubDataEXT">
+ <function name="NamedBufferSubDataEXT" marshal="custom">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
<function name="FramebufferDrawBuffersEXT">
<param name="framebuffer" type="GLuint" />
<param name="n" type="GLsizei" />
- <param name="bufs" type="const GLenum *" />
+ <param name="bufs" type="const GLenum *" count="n"/>
</function>
<function name="FramebufferReadBufferEXT">
<param name="params" type="GLint *" />
</function>
+ <function name="GetFloati_vEXT" alias="GetFloati_v">
+ <param name="target" type="GLenum" />
+ <param name="index" type="GLuint" />
+ <param name="params" type="GLfloat*" />
+ </function>
+
+ <function name="GetDoublei_vEXT" alias="GetDoublei_v">
+ <param name="target" type="GLenum" />
+ <param name="index" type="GLuint" />
+ <param name="params" type="GLdouble*" />
+ </function>
+
+ <function name="GenerateTextureMipmapEXT">
+ <param name="texture" type="GLuint" />
+ <param name="target" type="GLenum" />
+ </function>
+
+ <function name="GenerateMultiTexMipmapEXT">
+ <param name="texunit" type="GLenum" />
+ <param name="target" type="GLenum" />
+ </function>
+
+ <function name="NamedRenderbufferStorageMultisampleEXT">
+ <param name="renderbuffer" type="GLuint" />
+ <param name="samples" type="GLsizei" />
+ <param name="internalformat" type="GLenum" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ </function>
+
+ <function name="NamedCopyBufferSubDataEXT">
+ <param name="readBuffer" type="GLuint" />
+ <param name="writeBuffer" type="GLuint" />
+ <param name="readOffset" type="GLintptr" />
+ <param name="writeOffset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ </function>
+
+ <function name="VertexArrayVertexOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayColorOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayEdgeFlagOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayIndexOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayNormalOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayTexCoordOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayMultiTexCoordOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="texunit" type="GLenum" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayFogCoordOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArraySecondaryColorOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayVertexAttribOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="normalized" type="GLboolean" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayVertexAttribIOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="EnableVertexArrayEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="array" type="GLenum" />
+ </function>
+
+ <function name="DisableVertexArrayEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="array" type="GLenum" />
+ </function>
+
+ <function name="EnableVertexArrayAttribEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ </function>
+
+ <function name="DisableVertexArrayAttribEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ </function>
+
+ <function name="GetVertexArrayIntegervEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint*" />
+ </function>
+
+ <function name="GetVertexArrayPointervEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLvoid**" />
+ </function>
+
+ <function name="GetVertexArrayIntegeri_vEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint*" />
+ </function>
+
+ <function name="GetVertexArrayPointeri_vEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLvoid**" />
+ </function>
+
<!-- ARB_vertex_program -->
<function name="NamedProgramStringEXT">
<param name="program" type="GLuint" />
<param name="target" type="GLenum" />
<param name="format" type="GLenum" />
<param name="len" type="GLsizei" />
- <param name="string" type="const GLvoid*" />
+ <param name="string" type="const GLvoid*" count="len"/>
</function>
<function name="GetNamedProgramStringEXT">
<param name="program" type="GLuint" />
<param name="target" type="GLenum" />
<param name="index" type="GLuint" />
- <param name="params" type="const GLfloat*" />
+ <param name="params" type="const GLfloat*" count="4"/>
</function>
<function name="GetNamedProgramLocalParameterfvEXT">
<param name="program" type="GLuint" />
<param name="target" type="GLenum" />
<param name="index" type="GLuint" />
- <param name="params" type="const GLdouble*" />
+ <param name="params" type="const GLdouble*" count="4"/>
</function>
<function name="GetNamedProgramLocalParameterdvEXT">
<param name="texture" type="GLuint" />
<param name="target" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="params" type="const GLint*" />
+ <param name="params" type="const GLint*" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="TextureParameterIuivEXT">
<param name="texture" type="GLuint" />
<param name="target" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="params" type="const GLuint*" />
+ <param name="params" type="const GLuint*" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="GetTextureParameterIivEXT">
<param name="texunit" type="GLenum" />
<param name="target" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="params" type="const GLint*" />
+ <param name="params" type="const GLint*" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="MultiTexParameterIuivEXT">
<param name="texunit" type="GLenum" />
<param name="target" type="GLenum" />
<param name="pname" type="GLenum" />
- <param name="params" type="const GLuint*" />
+ <param name="params" type="const GLuint*" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="GetMultiTexParameterIivEXT">
ProgramUniform*EXT functions are added in EXT_separate_shader_objects.xml
-->
+ <!-- EXT_gpu_program_parameters -->
+
+ <function name="NamedProgramLocalParameters4fvEXT">
+ <param name="program" type="GLuint" />
+ <param name="target" type="GLenum" />
+ <param name="index" type="GLuint" />
+ <param name="count" type="GLsizei" />
+ <param name="params" type="const GLfloat*" count="4"/>
+ </function>
+
</category>
</OpenGLAPI>