glthread: don't execute any custom VAO and BindBuffer code in the Core profile
[mesa.git] / src / mapi / glapi / gen / EXT_direct_state_access.xml
index 3888dd34e6e25bdf4ea212d6e90c9b87367c8467..397c75a37d0352e3f98df5e51ee7fbdd98358516 100644 (file)
    </function>
 
    <function name="MultiTexCoordPointerEXT" marshal="async"
-             marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
+             marshal_call_after="if (COMPAT) _mesa_glthread_AttribPointer(ctx);">
       <param name="texunit" type="GLenum" />
       <param name="size" type="GLint" />
       <param name="type" type="GLenum" />