<param name="target" type="GLenum" />
</function>
+ <function name="NamedRenderbufferStorageMultisampleEXT">
+ <param name="renderbuffer" type="GLuint" />
+ <param name="samples" type="GLsizei" />
+ <param name="internalformat" type="GLenum" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ </function>
+
+ <function name="NamedCopyBufferSubDataEXT">
+ <param name="readBuffer" type="GLuint" />
+ <param name="writeBuffer" type="GLuint" />
+ <param name="readOffset" type="GLintptr" />
+ <param name="writeOffset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ </function>
+
+ <function name="VertexArrayVertexOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayColorOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayEdgeFlagOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayIndexOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayNormalOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayTexCoordOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayMultiTexCoordOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="texunit" type="GLenum" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayFogCoordOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArraySecondaryColorOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayVertexAttribOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="normalized" type="GLboolean" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="VertexArrayVertexAttribIOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="EnableVertexArrayEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="array" type="GLenum" />
+ </function>
+
+ <function name="DisableVertexArrayEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="array" type="GLenum" />
+ </function>
+
+ <function name="EnableVertexArrayAttribEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ </function>
+
+ <function name="DisableVertexArrayAttribEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ </function>
+
<!-- ARB_vertex_program -->
<function name="NamedProgramStringEXT">
<param name="program" type="GLuint" />