<enum name="MAX_IMAGE_SAMPLES_EXT" value="0x906D"/>
<enum name="IMAGE_BINDING_FORMAT_EXT" value="0x906E"/>
-<!--
<function name="BindImageTextureEXT">
<param name="index" type="GLuint"/>
<param name="texture" type="GLuint"/>
<param name="access" type="GLenum"/>
<param name="format" type="GLint"/>
</function>
--->
<function name="MemoryBarrierEXT" alias="MemoryBarrier" >
<param name="barriers" type="GLbitfield"/>